DocumentCode
3477481
Title
A pyramid-based approach to interactive terrain visualization
Author
Kaba, James ; Peters, Joseph
Author_Institution
David Sarnoff Res. Center, Princeton, NJ, USA
fYear
1993
fDate
25-26 Oct 1993
Firstpage
67
Abstract
This paper describes a multiresolution approach to the visualization of surface data. The algorithms discussed allow the generation of arbitrary views of 3-dimensional surfaces. Image processing and texture mapping techniques are combined in a new 3-pass scanline algorithm to achieve smooth and continuous translations, rotations, and scale changes of large data sets. The implementation of the algorithms on a massively parallel SIMD video supercomputer, the Princeton Engine, allows the scenes to be generated interactively at video rates
Keywords
rendering (computer graphics); Princeton Engine; image processing; interactive terrain visualization; massively parallel SIMD video supercomputer; pyramid-based approach; rotations; scale changes; scanline algorithm; texture mapping techniques; translations; Data visualization; Displays; Engines; Image processing; Laboratories; Layout; Level measurement; Rendering (computer graphics); Supercomputers; Terrain mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Rendering Symposium, 1993
Conference_Location
San Jose, CA
Print_ISBN
0-8186-4920-8
Type
conf
DOI
10.1109/PRS.1993.586088
Filename
586088
Link To Document