• DocumentCode
    347951
  • Title

    Real time 3D animation using progressive transmission

  • Author

    Greenberg, J. ; Kinsner, W.

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Manitoba Univ., Winnipeg, Man., Canada
  • Volume
    2
  • fYear
    1999
  • fDate
    9-12 May 1999
  • Firstpage
    775
  • Abstract
    Current methods of compressing 3D animation for transmission over the Internet tend to be of very low quality. Quality is sacrificed to keep bandwidth low when using lossy compression techniques such as MPEG, Cinepak, or more recent formats such as Vivo and VDOnet. While these techniques can be effective approaches to all-purpose video compression, it should be possible to achieve better performance with the knowledge that the source consists of 3D animation. A new technique is proposed, which instead of focusing on compressing the rendered frames of the animation sequence, compresses and optimizes the original source scene data for streaming, and renders the 3D scene in real time on the client system.
  • Keywords
    Internet; computer animation; data compression; image sequences; real-time systems; rendering (computer graphics); 3D animation compression; Cinepak; Internet; MPEG; VDOnet; Vivo; animation sequence; client system; lossy compression techniques; progressive transmission; real time 3D animation; real-time 3D scene rendering; rendered frames; source scene data; streaming; Animation; Bandwidth; Data compression; Image coding; Internet; Laboratories; Layout; Streaming media; Transform coding; Video compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Computer Engineering, 1999 IEEE Canadian Conference on
  • Conference_Location
    Edmonton, Alberta, Canada
  • ISSN
    0840-7789
  • Print_ISBN
    0-7803-5579-2
  • Type

    conf

  • DOI
    10.1109/CCECE.1999.808045
  • Filename
    808045