DocumentCode
3484813
Title
Digital game-based after-school-assisted learning system in English
Author
Zhao-Heng Ma ; Shu-Vu Chen ; Wu-Yuin Hwang ; Wei-Jhe Ding
Author_Institution
Comput. Sci. & Inf. Eng., Nat. Central Univ., Taoyuan, Taiwan
fYear
2012
fDate
4-7 Nov. 2012
Firstpage
130
Lastpage
135
Abstract
Some high school students lack a motivation to review the English vocabulary learning in second language after school. However, many studies have pointed out that the game-based learning (GBL) can improve students´ learning motivations and effectiveness. We present a digital game-based learning system for high school students´ after-school learning in English vocabulary. Teachers should only guide students playing the game and no teaching styles will be changed. In the whole process, students design the learning flash cards on Web by themselves, play learning flash card game on mobile device and they will reward for passing the test with the game cards. They have to play the mobile game with collecting or exchanging the game cards with other team members to finish the puzzle and get reward cards. Reward cards are used to exchange real pocket money from their parents or ask the teacher for scores.
Keywords
Internet; computer aided instruction; computer games; English vocabulary learning; GBL; digital game-based after-school-assisted learning system; flash card game learning; mobile device; mobile game; reward cards; Computers; Educational institutions; Games; Land mobile radio; Mobile handsets; Servers; Game development frameworks(GDF); Game development-based learning(GDBL); Game-based learning; Mobile learning game; Speech recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Signal Processing and Communications Systems (ISPACS), 2012 International Symposium on
Conference_Location
New Taipei
Print_ISBN
978-1-4673-5083-9
Electronic_ISBN
978-1-4673-5081-5
Type
conf
DOI
10.1109/ISPACS.2012.6473466
Filename
6473466
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