Title :
Dual-cache Structure Based Large Scale Texture Mapping for Real-time Terrain Rendering
Author :
Tian, Dong ; Wang, Xiaodong ; Zheng, Xin
Author_Institution :
Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing
Abstract :
There are two key problems in efficient large scale texture mapping for terrain rendering-efficient data organization and real time data updating in memory. In order to solve these problems, in this paper we propose a quadtree based indexing method to organize multi-resolution images and to fast retrieve data from disk; For memory updating, we present a real time dual-cache structure based updating method, which effectively reduces the frequency of data refresh. We also innovatively use a wavelet image enhancement algorithm to enhance original terrain texture, which obtain richer edge information and give us a more realistic effect in terrain rendering. Through the analysis of storage efficiency and rendering speed of our experiment, this dual-cache structure based method solves rendering speed and memory limit problems perfectly.
Keywords :
image enhancement; image resolution; quadtrees; rendering (computer graphics); terrain mapping; virtual reality; dual-cache structure; image resolution; large scale texture mapping; quadtree based indexing method; real-time terrain rendering; wavelet image enhancement algorithm; Frequency; Image enhancement; Image processing; Image retrieval; Indexing; Information retrieval; Large-scale systems; Pattern recognition; Rendering (computer graphics); Terrain mapping; Dual-cache structure; Image enhancement; Large scale texture mapping; Quadtree; Virtual reality;
Conference_Titel :
Robotics, Automation and Mechatronics, 2008 IEEE Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-1675-2
Electronic_ISBN :
978-1-4244-1676-9
DOI :
10.1109/RAMECH.2008.4681477