• DocumentCode
    348694
  • Title

    An interactive modeling method for dynamic natural objects

  • Author

    Kabata, Yasuyuki ; Nishino, Hiroaki ; Utsumiya, Kouichi ; Korida, Kazuyoshi

  • Author_Institution
    Dept. of Comput. Sci. & Intelligent Syst., Oita Univ., Japan
  • Volume
    4
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    212
  • Abstract
    The rapid evolution of computer graphics hardware and software has made it easy to construct three dimensional (3D) virtual environments with real-time functionality and more reality. For example, a few years ago most virtual environments consisted of only static objects such as buildings and mountains. The latest virtual environment has both static and dynamic objects such as moving cars, flying birds and clouds. However, it is not so easy to create such a environment, because dynamic objects such as clouds and water called dynamic natural objects (DNO) change kaleidoscopically from time to time. It takes users more time and effort to create these DNOs and their motions by using animation modeling tools. When creating the shape and motion of DNO in their own brains, the users should be skilled at how to use the modeler. Therefore, we propose a new interactive modeling method to easily make DNOs in the virtual environment. The particle system is one of the most popular methods to represent such objects. This system represents DNOs as a set of points. In our method, we classify a modeling process into three stages: particle generation, particle control and particle animation. Moreover, we classify these stages to some attributes, and we give an attribute to some visualized nodes for modeling rules. Each node has some rules which decide the shape or motion of DNOs. Users create a hierarchical tree to combine these nodes. The particle animation is replayed according to its tree structure. This paper proposes a new interactive modeling method introduced into firework modeling as an example of DNOs and its simulation system, describing processes to create fireworks using this method
  • Keywords
    computer animation; natural scenes; user interfaces; virtual reality; 3D virtual environments; animation; computer graphics; dynamic natural objects; firework modeling; hierarchical tree; interactive modeling method; particle animation; particle control; particle generation; real-time; simulation; three dimensional virtual environments; Animation; Birds; Brain modeling; Buildings; Clouds; Computer graphics; Hardware; Shape; Virtual environment; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on
  • Conference_Location
    Tokyo
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-5731-0
  • Type

    conf

  • DOI
    10.1109/ICSMC.1999.812402
  • Filename
    812402