DocumentCode
3487580
Title
Multiresolution 3-dimensional terrain modelling
Author
Akarun, Lale ; Utku, A. Bora ; Yalgin, Recai
Author_Institution
Bogazici Univ., Istanbul, Turkey
fYear
2004
fDate
28-30 April 2004
Firstpage
680
Lastpage
683
Abstract
With the introduction of high volumes of terrain-related data, including elevation data, cultural feature maps and satellite imagery, automatic terrain model generation has become a very popular topic for the modeling and simulation community, especially in mission planning, rehearsal and debriefing applications. Terrain modeling involves excessive amounts of data that raise performance issues for computer graphics hardware. The tradeoff between high quality, high fidelity geometry and high render frame rates can be achieved by the use of multiresolution modeling techniques. These techniques involve creating multiple representations of the same region or object with varying levels of detail (LOD), and selecting, or on-the-fly generating, the appropriate version of each region or object for each frame being rendered. The paper describes the software environment we have developed to generate automatically high-quality terrain models with varying levels of detail. In this environment, we have implemented many geometrical algorithms, such as constrained Delaunay triangulation and view-independent progressive mesh generation. Our current work focuses on using contour maps to develop a new algorithm to obtain multiresolution 3D terrain models.
Keywords
image resolution; mesh generation; realistic images; rendering (computer graphics); solid modelling; automatic terrain model generation; computer graphics hardware; constrained Delaunay triangulation; contour maps; cultural feature maps; elevation data; frame rates; geometrical algorithms; high fidelity geometry; high quality; levels of detail; mission debriefing; mission planning; mission rehearsal; multiresolution 3-dimensional terrain modelling; multiresolution 3D terrain models; multiresolution modeling; rendering; satellite imagery; view-independent progressive mesh generation; Application software; Computational modeling; Computer graphics; Cultural differences; Geometry; Global communication; Hardware; Rendering (computer graphics); Satellites; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing and Communications Applications Conference, 2004. Proceedings of the IEEE 12th
Print_ISBN
0-7803-8318-4
Type
conf
DOI
10.1109/SIU.2004.1338622
Filename
1338622
Link To Document