Title :
Blue Banana: resilience to avatar mobility in distributed MMOGs
Author :
Legtchenko, Sergey ; Monnet, Sébastien ; Thomas, Gaël
Author_Institution :
LIP6, INRIA, UPMC, Paris, France
fDate :
June 28 2010-July 1 2010
Abstract :
Massively Multiplayer Online Games (MMOGs) recently emerged as a popular class of applications with millions of users. To offer acceptable gaming experience, such applications need to render the virtual world surrounding the player with a very low latency. However, current state-of-the-art MMOGs based on peer-to-peer overlays fail to satisfy these requirements. This happens because avatar mobility implies many data exchanges through the overlay. As state-of-the-art overlays do not anticipate this mobility, the needed data is not delivered on time, which leads to transient failures at the application level. To solve this problem, we propose Blue Banana, a mechanism that models and predicts avatar movement, allowing the overlay to adapt itself by anticipation to the MMOG needs. Our evaluation is based on large-scale traces derived from Second life. It shows that our anticipation mechanism decreases by 20% the number of transient failures with only a network overhead of 2%.
Keywords :
Internet; avatars; computer games; electronic data interchange; peer-to-peer computing; Blue Banana:; MMOG; avatar mobility; massively multiplayer online game; peer to peer overlay; virtual reality; Avatars; Degradation; Delay; Information retrieval; Large-scale systems; Online Communities/Technical Collaboration; Peer to peer computing; Resilience; Scalability; Second Life;
Conference_Titel :
Dependable Systems and Networks (DSN), 2010 IEEE/IFIP International Conference on
Conference_Location :
Chicago, IL
Print_ISBN :
978-1-4244-7500-1
Electronic_ISBN :
978-1-4244-7499-8
DOI :
10.1109/DSN.2010.5544919