• DocumentCode
    3493570
  • Title

    Real-time particle filtering with heuristics for 3D motion capture by monocular vision

  • Author

    Jáuregui, David Antonio Gómez ; Horain, Pátrick ; Rajagopal, Manoj Kumar ; Karri, Senanayak Sesh Kumar

  • Author_Institution
    Inst. TELECOM, TELECOM SudParis, Evry, France
  • fYear
    2010
  • fDate
    4-6 Oct. 2010
  • Firstpage
    139
  • Lastpage
    144
  • Abstract
    Particle filtering is known as a robust approach for motion tracking by vision, at the cost of heavy computation in a high dimensional pose space. In this work, we describe a number of heuristics that we demonstrate to jointly improve robustness and real-time for motion capture. 3D human motion capture by monocular vision without markers can be achieved in realtime by registering a 3D articulated model on a video. First, we search the high-dimensional space of 3D poses by generating new hypotheses (or particles) with equivalent 2D projection by kinematic flipping. Second, we use a semi-deterministic particle prediction based on local optimization. Third, we deterministi-cally resample the probability distribution for a more efficient selection of particles. Particles (or poses) are evaluated using a match cost function and penalized with a Gaussian probability pose distribution learned off-line. In order to achieve real-time, measurement step is parallelized on GPU using the OpenCL API. We present experimental results demonstrating robust real-time 3D motion capture with a consumer computer and webcam.
  • Keywords
    Gaussian distribution; image registration; motion estimation; object tracking; optimisation; particle filtering (numerical methods); pose estimation; video signal processing; 2D projection; 3D articulated model registeration; 3D human motion capture; GPU; Gaussian probability pose distribution; high-dimensional 3D pose space; kinematic flipping; monocular vision; motion tracking; optimization; probability distribution; real-time particle filtering; semideterministic particle prediction; video signal processing; Graphics processing unit; Humans; Joints; Real time systems; Robustness; Solid modeling; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing (MMSP), 2010 IEEE International Workshop on
  • Conference_Location
    Saint Malo
  • Print_ISBN
    978-1-4244-8110-1
  • Electronic_ISBN
    978-1-4244-8111-8
  • Type

    conf

  • DOI
    10.1109/MMSP.2010.5662008
  • Filename
    5662008