• DocumentCode
    3494654
  • Title

    Generation of see-through baseball movie from multi-camera views

  • Author

    Hashimoto, Takanori ; Uematsu, Yuko ; Saito, Hideo

  • Author_Institution
    Keio Univ., Yokohama, Japan
  • fYear
    2010
  • fDate
    4-6 Oct. 2010
  • Firstpage
    432
  • Lastpage
    437
  • Abstract
    This paper presents a method of generating new view point movie for the baseball game. One of the most interesting view point on the baseball game is looking from behind the catcher. If only one camera is placed behind the catcher, however, the view is occluded by the umpire and catcher. In this paper, we propose a method for generating a see-through movie which is captured from behind the catcher by recovering the pitcher´s appearance with multiple cameras, so that we can virtually remove the obstacles (catcher and umpire) from the movie. Our method consists of three processes; recovering the pitcher´s appearance by Homography, detecting obstacles by Graph Cut, projecting the ball´s trajectory. For demonstrating the effectiveness of our method, in the experiment, we generate a see-through movie by applying our method to the multiple camera movies which are taken in the real baseball stadium. In the see-through movie, the pitcher can be appeared through the catcher and umpire.
  • Keywords
    object detection; video cameras; video signal processing; baseball game; graph cut; homography; multi-camera views; pitcher appearance; see-through baseball movie; Broadcasting; Cameras; Estimation; Games; Head; Motion pictures; Trajectory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing (MMSP), 2010 IEEE International Workshop on
  • Conference_Location
    Saint Malo
  • Print_ISBN
    978-1-4244-8110-1
  • Electronic_ISBN
    978-1-4244-8111-8
  • Type

    conf

  • DOI
    10.1109/MMSP.2010.5662060
  • Filename
    5662060