DocumentCode
3494654
Title
Generation of see-through baseball movie from multi-camera views
Author
Hashimoto, Takanori ; Uematsu, Yuko ; Saito, Hideo
Author_Institution
Keio Univ., Yokohama, Japan
fYear
2010
fDate
4-6 Oct. 2010
Firstpage
432
Lastpage
437
Abstract
This paper presents a method of generating new view point movie for the baseball game. One of the most interesting view point on the baseball game is looking from behind the catcher. If only one camera is placed behind the catcher, however, the view is occluded by the umpire and catcher. In this paper, we propose a method for generating a see-through movie which is captured from behind the catcher by recovering the pitcher´s appearance with multiple cameras, so that we can virtually remove the obstacles (catcher and umpire) from the movie. Our method consists of three processes; recovering the pitcher´s appearance by Homography, detecting obstacles by Graph Cut, projecting the ball´s trajectory. For demonstrating the effectiveness of our method, in the experiment, we generate a see-through movie by applying our method to the multiple camera movies which are taken in the real baseball stadium. In the see-through movie, the pitcher can be appeared through the catcher and umpire.
Keywords
object detection; video cameras; video signal processing; baseball game; graph cut; homography; multi-camera views; pitcher appearance; see-through baseball movie; Broadcasting; Cameras; Estimation; Games; Head; Motion pictures; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing (MMSP), 2010 IEEE International Workshop on
Conference_Location
Saint Malo
Print_ISBN
978-1-4244-8110-1
Electronic_ISBN
978-1-4244-8111-8
Type
conf
DOI
10.1109/MMSP.2010.5662060
Filename
5662060
Link To Document