• DocumentCode
    3495565
  • Title

    The MYTHSEEKER computer system. Existential variables and ethics of application

  • Author

    Rogers, McCaige Brooks

  • Author_Institution
    InTrinsic Images Consulting, Eagle Rock, CA, USA
  • fYear
    1996
  • fDate
    22-24 Oct 1996
  • Firstpage
    564
  • Lastpage
    571
  • Abstract
    The MYTHSEEKER computer system allows a participant to experience systems of mythology, exploring and shaping his or her “personal myth”. This takes place through immersion in a virtual reality based on prior assessment by MYTHSEEKER of mythic factors in the person´s life. “Personal myth” refers to mythic life-shapes and aspirations by which a person shapes life for significant meaning and accomplishment. Mythic aspects can be “refocused” as one´s life changes in direction and circumstance. MYTHSEEKER works with mythological and spiritual systems of times bygone and present-and with future systems now emerging. Myth is a way of experiencing the world, giving meaning and shape to one´s experience. A person becomes involved with a MYTHSEEKER enactment, which is a mythic participation using visual imagery and sound in virtual reality. MYTHSEEKER works with myth at the level of one´s great purposes. This paper discusses the existential variables used by MYTHSEEKER, and suggests a code of ethics for MYTHSEEKER applications involving existential variables. It is suggested that the present approach to using existential variables, and the code of ethics, may be appropriate for virtual reality applications more generally, and could suggest a framework for these areas
  • Keywords
    humanities; professional aspects; psychology; virtual reality; MYTHSEEKER computer system; application ethics code; aspirations; enactment; existential variables; experience; mythic factors; mythic life-shapes; mythology; personal myth; prior assessment; refocusing; sound; spiritual systems; virtual reality; visual imagery; Application software; Data structures; Ethics; Expert systems; Multimedia systems; Prototypes; Psychology; Service oriented architecture; Shape; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    WESCON/96
  • Conference_Location
    Anaheim, CA
  • ISSN
    1095-791X
  • Print_ISBN
    0-7803-3274-1
  • Type

    conf

  • DOI
    10.1109/WESCON.1996.554582
  • Filename
    554582