• DocumentCode
    3497480
  • Title

    Decentralized Decision Making in the Game of Tic-tac-toe

  • Author

    Soedarmadji, Edwin

  • Author_Institution
    California Inst. of Technol., Pasadena, CA
  • fYear
    2006
  • fDate
    38838
  • Firstpage
    34
  • Lastpage
    38
  • Abstract
    Traditionally, the game of Tic-tac-toe is a pencil and paper game played by two people who take turn to place their pieces on a 3times3 grid with the objective of being the first player to fill a horizontal, vertical, or diagonal row with their pieces. What if instead of having one person playing against another, one person plays against a team of nine players, each of whom is responsible for one cell in the 3times3 grid? In this new way of playing the game, the team has to coordinate its players, who are acting independently based on their limited information. In this paper, we present a solution that can be extended to the case where two such teams play against each other, and also to other board games. Essentially, the solution uses a decentralized decision making, which at first seems to complicate the solution. However, surprisingly, we show that in this mode, an equivalent level of decision making ability comes from simple components that reduce system complexity
  • Keywords
    computer games; distributed decision making; game theory; decentralized decision making; system complexity reduction; tic-tac-toe game; Automotive components; Concrete; Data structures; Decision making; Game theory; Humans; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311678
  • Filename
    4100105