Title :
Integration and Evaluation of Exploration-Based Learning in Games
Author :
Karpov, Igor V. ; Silva, Thomas D. ; Varrichio, Craig ; Stanley, Kenneth O. ; Miikkulainen, Risto
Author_Institution :
Dept. of Comput. Sci., Univ. of Texas at Austin, TX
Abstract :
Video and computer games provide a rich platform for testing adaptive decision systems such as value-based reinforcement learning and neuroevolution. However, integrating such systems into the game environment and evaluating their performance in it is time and labor intensive. In this paper, an approach is developed for using general integration and evaluation software to alleviate these problems. In particular, the testbed for integrating and evaluating learning techniques (TIELT) is used to integrate a neuroevolution learner with an off-the-shelf computer game Unreal TournamentTM5 (Aha and Molineaux, 2004). The resulting system is successfully used to evolve artificial neural network controllers with basic navigation behavior. Our work leads to formulating a set of requirements that make a general integration and evaluation system such as TIELT a useful tool for benchmarking adaptive decision systems
Keywords :
adaptive systems; benchmark testing; computer games; decision support systems; learning (artificial intelligence); neural nets; program testing; Unreal TournamentTM5; adaptive decision systems benchmarking; adaptive decision systems testing; artificial neural network controller evolution; computer games; exploration-based learning evaluation; exploration-based learning integration; navigation; neuroevolution learning; off-the-shelf computer game; video games; Adaptive systems; Artificial neural networks; Benchmark testing; Computer science; Control systems; Games; Gold; Learning systems; Machine learning; System testing;
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
DOI :
10.1109/CIG.2006.311679