• DocumentCode
    3497498
  • Title

    Integration and Evaluation of Exploration-Based Learning in Games

  • Author

    Karpov, Igor V. ; Silva, Thomas D. ; Varrichio, Craig ; Stanley, Kenneth O. ; Miikkulainen, Risto

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, TX
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    39
  • Lastpage
    44
  • Abstract
    Video and computer games provide a rich platform for testing adaptive decision systems such as value-based reinforcement learning and neuroevolution. However, integrating such systems into the game environment and evaluating their performance in it is time and labor intensive. In this paper, an approach is developed for using general integration and evaluation software to alleviate these problems. In particular, the testbed for integrating and evaluating learning techniques (TIELT) is used to integrate a neuroevolution learner with an off-the-shelf computer game Unreal TournamentTM5 (Aha and Molineaux, 2004). The resulting system is successfully used to evolve artificial neural network controllers with basic navigation behavior. Our work leads to formulating a set of requirements that make a general integration and evaluation system such as TIELT a useful tool for benchmarking adaptive decision systems
  • Keywords
    adaptive systems; benchmark testing; computer games; decision support systems; learning (artificial intelligence); neural nets; program testing; Unreal TournamentTM5; adaptive decision systems benchmarking; adaptive decision systems testing; artificial neural network controller evolution; computer games; exploration-based learning evaluation; exploration-based learning integration; navigation; neuroevolution learning; off-the-shelf computer game; video games; Adaptive systems; Artificial neural networks; Benchmark testing; Computer science; Control systems; Games; Gold; Learning systems; Machine learning; System testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311679
  • Filename
    4100106