DocumentCode
3497551
Title
The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies
Author
Nakashima, Tomoharu ; Takatani, Masahiro ; Ishibuchi, Hisao ; Nii, Manabu
Author_Institution
Dept. of Comput. Sci. & Intelligent Syst., Osaka Prefecture Univ.
fYear
2006
fDate
22-24 May 2006
Firstpage
60
Lastpage
66
Abstract
In this paper we improve the performance of an evolutionary method for obtaining team strategies in simulated robot soccer. In the previous method each team strategy was evaluated based on the goals and the goals against of a single game. It is possible for a good team strategy to be eliminated from the population in the evolutionary method as there is a high degree of uncertainty in the simulated soccer field. In order to tackle the problem of uncertainty, we propose a robust evaluation method using match history. The performance of team strategies in the proposed method is measured by the average goals and average goals against. Through a series of computer simulations, we show the effectiveness of our robust evaluation method
Keywords
evolutionary computation; mobile robots; multi-agent systems; multi-robot systems; software agents; sport; uncertainty handling; RoboCup soccer team strategy evolution; computer simulations; match history; multiagent systems; robust evaluation; rule-based systems; simulated robot soccer; uncertainty handling; Computational modeling; Computer science; Computer simulation; Evolutionary computation; Genetic programming; History; Humans; Intelligent robots; Intelligent systems; Robustness; Evolutionary Computation; Match History; Multi-Agent Systems; RoboCup Soccer; Rule-Based Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311682
Filename
4100109
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