• DocumentCode
    3497551
  • Title

    The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies

  • Author

    Nakashima, Tomoharu ; Takatani, Masahiro ; Ishibuchi, Hisao ; Nii, Manabu

  • Author_Institution
    Dept. of Comput. Sci. & Intelligent Syst., Osaka Prefecture Univ.
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    60
  • Lastpage
    66
  • Abstract
    In this paper we improve the performance of an evolutionary method for obtaining team strategies in simulated robot soccer. In the previous method each team strategy was evaluated based on the goals and the goals against of a single game. It is possible for a good team strategy to be eliminated from the population in the evolutionary method as there is a high degree of uncertainty in the simulated soccer field. In order to tackle the problem of uncertainty, we propose a robust evaluation method using match history. The performance of team strategies in the proposed method is measured by the average goals and average goals against. Through a series of computer simulations, we show the effectiveness of our robust evaluation method
  • Keywords
    evolutionary computation; mobile robots; multi-agent systems; multi-robot systems; software agents; sport; uncertainty handling; RoboCup soccer team strategy evolution; computer simulations; match history; multiagent systems; robust evaluation; rule-based systems; simulated robot soccer; uncertainty handling; Computational modeling; Computer science; Computer simulation; Evolutionary computation; Genetic programming; History; Humans; Intelligent robots; Intelligent systems; Robustness; Evolutionary Computation; Match History; Multi-Agent Systems; RoboCup Soccer; Rule-Based Systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311682
  • Filename
    4100109