DocumentCode :
3497752
Title :
Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms
Author :
Reynolds, Robert G. ; Ali, Mostafa ; Alomari, Raja S.
Author_Institution :
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI
fYear :
2006
fDate :
38838
Firstpage :
119
Lastpage :
125
Abstract :
This paper looks at optimization problem solving from the standpoint of a predator/prey paradigm. In that paradigm, knowledge sources (or decision makers) control the placement of individuals onto a multi-dimensional landscape. Their score is the sum of the resources collected by each of the individuals that they control. While simple, this game has many of the properties present in much more complex real-time strategy games such as Age of Empires. In the next time step individuals are allocated from a fixed population to knowledge sources (empires) in proportion to the relative scores of the knowledge sources. This game is embedded in a cultural algorithm framework and we show how it can be used as a paradigm with which to study the optimization of an engineering design problem from a more strategic perspective
Keywords :
computer games; evolutionary computation; problem solving; cultural algorithms; evolutionary computation; knowledge sources control; multidimensional landscape; optimization problem solving; predator/prey games; real-time strategy games; Ant colony optimization; Automatic control; Computational modeling; Cultural differences; Game theory; Genetic algorithms; Humans; Problem-solving; Protocols; Resource management; Cultural Algorithms; Evolutionary Computation; Game AI; Optimization; Prey/Predator Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
Type :
conf
DOI :
10.1109/CIG.2006.311690
Filename :
4100117
Link To Document :
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