DocumentCode
3497798
Title
NPCs and Chatterbots with Personality and Emotional Response
Author
Vrajitoru, Dana
Author_Institution
Intelligent Syst. Lab., Indiana Univ. South Bend, IN
fYear
2006
fDate
22-24 May 2006
Firstpage
142
Lastpage
147
Abstract
Chatterbots are computer programs that simulate intelligent conversation. They are situated between games and toys, as their aim is mostly to be entertaining, but the user doesn´t have to follow precise rules when playing with the program. Currently business and educational applications have started to emerge as a further development of the idea of intelligent dialog. For the game industry, they come close to the concept of NPC, or non-player character, and they may become part of making such virtual beings more believable and life-like in the future. In this paper we present application introducing an emotional component designed to enhance the realism of the conversation
Keywords
artificial intelligence; computer games; Chatterbots; computer programs; emotional component; intelligent conversation; nonplayer character; Application software; Artificial intelligence; Books; Computational modeling; Computer simulation; Databases; Humans; Intelligent systems; Natural languages; Pattern matching; Intelligent NPCs;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311693
Filename
4100120
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