• DocumentCode
    3497798
  • Title

    NPCs and Chatterbots with Personality and Emotional Response

  • Author

    Vrajitoru, Dana

  • Author_Institution
    Intelligent Syst. Lab., Indiana Univ. South Bend, IN
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    142
  • Lastpage
    147
  • Abstract
    Chatterbots are computer programs that simulate intelligent conversation. They are situated between games and toys, as their aim is mostly to be entertaining, but the user doesn´t have to follow precise rules when playing with the program. Currently business and educational applications have started to emerge as a further development of the idea of intelligent dialog. For the game industry, they come close to the concept of NPC, or non-player character, and they may become part of making such virtual beings more believable and life-like in the future. In this paper we present application introducing an emotional component designed to enhance the realism of the conversation
  • Keywords
    artificial intelligence; computer games; Chatterbots; computer programs; emotional component; intelligent conversation; nonplayer character; Application software; Artificial intelligence; Books; Computational modeling; Computer simulation; Databases; Humans; Intelligent systems; Natural languages; Pattern matching; Intelligent NPCs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311693
  • Filename
    4100120