• DocumentCode
    3497845
  • Title

    Evolving Adaptive Play for the Game of Spoof Using Genetic Programming

  • Author

    Wittkamp, Mark ; Barone, Luigi

  • Author_Institution
    Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Perth, WA
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    164
  • Lastpage
    172
  • Abstract
    Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to develop and explore models of an opponent´s strategy without significant overhead. In this paper, we propose the use of genetic programming to play the game of Spoof, a simple guessing game of imperfect information. We discuss the technical details needed to equip a computer to play the game and report on experiments using this approach that demonstrate emergent adaptive behaviour. We further show that specialisation via adaptation is crucial to maximise winnings and that no general strategy will suffice against all opponents
  • Keywords
    computer games; genetic algorithms; Spoof; adaptive play; evolutionary computation; genetic programming; guessing game; imperfect information games; Combinatorial mathematics; Computer science; Evolutionary computation; Explosions; Genetic mutations; Genetic programming; Minimax techniques; Predictive models; Software engineering; Working environment noise; Genetic Programming; Imperfect Information Games; Opponent Modelling; Spoof;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311696
  • Filename
    4100123