DocumentCode
3497845
Title
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Author
Wittkamp, Mark ; Barone, Luigi
Author_Institution
Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Perth, WA
fYear
2006
fDate
22-24 May 2006
Firstpage
164
Lastpage
172
Abstract
Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to develop and explore models of an opponent´s strategy without significant overhead. In this paper, we propose the use of genetic programming to play the game of Spoof, a simple guessing game of imperfect information. We discuss the technical details needed to equip a computer to play the game and report on experiments using this approach that demonstrate emergent adaptive behaviour. We further show that specialisation via adaptation is crucial to maximise winnings and that no general strategy will suffice against all opponents
Keywords
computer games; genetic algorithms; Spoof; adaptive play; evolutionary computation; genetic programming; guessing game; imperfect information games; Combinatorial mathematics; Computer science; Evolutionary computation; Explosions; Genetic mutations; Genetic programming; Minimax techniques; Predictive models; Software engineering; Working environment noise; Genetic Programming; Imperfect Information Games; Opponent Modelling; Spoof;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311696
Filename
4100123
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