• DocumentCode
    3497888
  • Title

    Improving Artificial Intelligence In a Motocross Game

  • Author

    Chaperot, Benoit ; Fyfe, Colin

  • Author_Institution
    Sch. of Comput., Paisley Univ.
  • fYear
    2006
  • fDate
    38838
  • Firstpage
    181
  • Lastpage
    186
  • Abstract
    We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two different training techniques, the evolutionary algorithms and the backpropagation algorithm. In this paper, we detail some of the investigations to improve the training, with a view to having the computer controlled bikes performing as well or better than a human player at playing the game. Techniques investigated here to improve backpropagation are bagging and boosting, while alternative crossover techniques have also been investigated to improve evolution
  • Keywords
    backpropagation; computer games; evolutionary computation; neural nets; artificial intelligence; artificial neural network; backpropagation algorithm; computer game; evolutionary algorithm; motocross game; simulated motorbike; Artificial intelligence; Artificial neural networks; Backpropagation algorithms; Bicycles; Computational modeling; Computer networks; Computer simulation; Evolutionary computation; Humans; Motorcycles; Artificial Neural Networks; Back Propagation; Computational Intelligence; Driving Game; Evolutionary Algorithm; Genetic Algorithm; Motorbikes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311698
  • Filename
    4100125