DocumentCode
3497888
Title
Improving Artificial Intelligence In a Motocross Game
Author
Chaperot, Benoit ; Fyfe, Colin
Author_Institution
Sch. of Comput., Paisley Univ.
fYear
2006
fDate
38838
Firstpage
181
Lastpage
186
Abstract
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two different training techniques, the evolutionary algorithms and the backpropagation algorithm. In this paper, we detail some of the investigations to improve the training, with a view to having the computer controlled bikes performing as well or better than a human player at playing the game. Techniques investigated here to improve backpropagation are bagging and boosting, while alternative crossover techniques have also been investigated to improve evolution
Keywords
backpropagation; computer games; evolutionary computation; neural nets; artificial intelligence; artificial neural network; backpropagation algorithm; computer game; evolutionary algorithm; motocross game; simulated motorbike; Artificial intelligence; Artificial neural networks; Backpropagation algorithms; Bicycles; Computational modeling; Computer networks; Computer simulation; Evolutionary computation; Humans; Motorcycles; Artificial Neural Networks; Back Propagation; Computational Intelligence; Driving Game; Evolutionary Algorithm; Genetic Algorithm; Motorbikes;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311698
Filename
4100125
Link To Document