• DocumentCode
    3498079
  • Title

    Fun in Slots

  • Author

    Burns, Kevin

  • Author_Institution
    MITRE Corp., Bedford, MA
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    249
  • Lastpage
    256
  • Abstract
    People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spend millions of dollars playing slot machines, especially when most know they will lose money in the long run? To answer this question, The author presents an aesthetic analysis of slot play using a Bayesian-information approach. The finding is that fun in slots can be seen as arising from a difference in information gained from good versus bad outcomes. This difference is modeled by marginal entropies and the result is a measure of fun in slot play, showing for what range of payoff probabilities slots are fun and at what probability they are most fun. The approach is extended to games of skill and the same Bayesian-information theory is used to derive computational measures of fun in these games
  • Keywords
    Bayes methods; belief networks; computer games; games of skill; probability; Bayesian-information theory; aesthetic analysis; games of skill; slot machine; slot play; Bayesian methods; Boring; Competitive intelligence; Entropy; Equations; Gain measurement; Game theory; Humans; Industrial training; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311709
  • Filename
    4100136