DocumentCode
3498079
Title
Fun in Slots
Author
Burns, Kevin
Author_Institution
MITRE Corp., Bedford, MA
fYear
2006
fDate
22-24 May 2006
Firstpage
249
Lastpage
256
Abstract
People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spend millions of dollars playing slot machines, especially when most know they will lose money in the long run? To answer this question, The author presents an aesthetic analysis of slot play using a Bayesian-information approach. The finding is that fun in slots can be seen as arising from a difference in information gained from good versus bad outcomes. This difference is modeled by marginal entropies and the result is a measure of fun in slot play, showing for what range of payoff probabilities slots are fun and at what probability they are most fun. The approach is extended to games of skill and the same Bayesian-information theory is used to derive computational measures of fun in these games
Keywords
Bayes methods; belief networks; computer games; games of skill; probability; Bayesian-information theory; aesthetic analysis; games of skill; slot machine; slot play; Bayesian methods; Boring; Competitive intelligence; Entropy; Equations; Gain measurement; Game theory; Humans; Industrial training; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311709
Filename
4100136
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