Title :
Voronoi game on graphs and its complexity
Author :
Teramoto, S. ; Demaine, Erik D. ; Uehara, Ryuhei
Author_Institution :
Sch. of Inf. Sci., Japan Adv. Inst. of Sci. & Technol., Ishikawa
Abstract :
The Voronoi game is a two-person game which is a model for competitive facility location. The game is played on a continuous domain, and only two special cases (the 1D case and the 1-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first show the best strategy when the game arena is a large complete k-ary tree. Next, we show that the discrete Voronoi game is intractable in general. Even in the 1-round case, and the place occupied by the first player is fixed, the game is NP-complete in general. We also show that the game is PSPACE-complete in general case
Keywords :
computational complexity; computational geometry; game theory; graph theory; 1-round case; 1D case; NP-completeness; PSPACE-completeness; discrete Voronoi game; graph theory; k-ary tree; Artificial intelligence; Computer science; Game theory; Information science; Nearest neighbor searches; Tree graphs; NP-completeness; PSPACE-completeness; Voronoi Game; graphs; k-trees;
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
DOI :
10.1109/CIG.2006.311711