DocumentCode
3498507
Title
View-dependent compression of 3D voxel models based on skeleton representation
Author
Song, In-Wook ; Kim, Chang-Su ; Lee, Sang-Uk
Author_Institution
Sch. of Electr. Eng., Seoul Nat. Univ., South Korea
fYear
2002
fDate
9-11 Dec. 2002
Firstpage
17
Lastpage
20
Abstract
We propose a view-dependent compression algorithm for 3D binary voxel models, based on the skeleton representation. An input model is first partitioned into several segments. The segmentation increases the number of skeleton points, requiring more bits than the original model. Therefore, we develop a remodeling algorithm, which reduces the number of skeleton points in each segment effectively without any loss of information. Each segment is then compressed with a context-based arithmetic coder. Before the transmission, the encoder is informed of the viewing parameters via feedback channel. Then, the encoder transmits visible segments in detail, while cutting off invisible segments. Simulation results show that the proposed algorithm requires much less bitrate than the conventional skeleton-based algorithm, while exhibiting faithful image quality.
Keywords
arithmetic codes; computer graphics; data compression; image coding; image representation; image thinning; 3D binary voxel model; bitrate; context-based arithmetic coder; encoder; feedback channel; image quality; information loss; invisible segments; segments skeleton points; skeleton representation; view-dependent compression; viewing parameters; visible segments; Compression algorithms; Computer graphics; Image coding; Image quality; Image segmentation; Partitioning algorithms; Signal processing algorithms; Skeleton; Surface morphology; Telephony;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2002 IEEE Workshop on
Print_ISBN
0-7803-7713-3
Type
conf
DOI
10.1109/MMSP.2002.1203237
Filename
1203237
Link To Document