• DocumentCode
    3498507
  • Title

    View-dependent compression of 3D voxel models based on skeleton representation

  • Author

    Song, In-Wook ; Kim, Chang-Su ; Lee, Sang-Uk

  • Author_Institution
    Sch. of Electr. Eng., Seoul Nat. Univ., South Korea
  • fYear
    2002
  • fDate
    9-11 Dec. 2002
  • Firstpage
    17
  • Lastpage
    20
  • Abstract
    We propose a view-dependent compression algorithm for 3D binary voxel models, based on the skeleton representation. An input model is first partitioned into several segments. The segmentation increases the number of skeleton points, requiring more bits than the original model. Therefore, we develop a remodeling algorithm, which reduces the number of skeleton points in each segment effectively without any loss of information. Each segment is then compressed with a context-based arithmetic coder. Before the transmission, the encoder is informed of the viewing parameters via feedback channel. Then, the encoder transmits visible segments in detail, while cutting off invisible segments. Simulation results show that the proposed algorithm requires much less bitrate than the conventional skeleton-based algorithm, while exhibiting faithful image quality.
  • Keywords
    arithmetic codes; computer graphics; data compression; image coding; image representation; image thinning; 3D binary voxel model; bitrate; context-based arithmetic coder; encoder; feedback channel; image quality; information loss; invisible segments; segments skeleton points; skeleton representation; view-dependent compression; viewing parameters; visible segments; Compression algorithms; Computer graphics; Image coding; Image quality; Image segmentation; Partitioning algorithms; Signal processing algorithms; Skeleton; Surface morphology; Telephony;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 2002 IEEE Workshop on
  • Print_ISBN
    0-7803-7713-3
  • Type

    conf

  • DOI
    10.1109/MMSP.2002.1203237
  • Filename
    1203237