• DocumentCode
    3504101
  • Title

    Smartphone´s physiatric serious game

  • Author

    Deponti, Dario ; Maggiorini, Dario ; Palazzi, Claudio E.

  • Author_Institution
    Dipt. di Inf. e Comun., Univ. degli Studi di Milano, Milan, Italy
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Games are not just fun, they can also be used to generate serious benefits for people. The current popularity of smartphones endowed with sensorial, computational and communication capabilities is generating new potential. An interesting case study regards serious games for healthcare purposes and, to this aim, we focus on physiatric rehabilitation of articulations and show how to create a smartphone´s serious game for this purpose. In essence, we developed a prototype for a new generation of gametherapies; our application represents a step forward with respect to traditional therapies as it allows for low-cost, ubiquitous exercises with the support of both instantaneous digital feedback from the application and continuous monitoring/interaction with a remote doctor.
  • Keywords
    computer games; health care; medical computing; patient monitoring; patient treatment; smart phones; articulation physiatric rehabilitation; digital feedback; gametherapies generation; healthcare purposes; remote doctor continuous monitoring-interaction; smartphone physiatric serious game; ubiquitous exercises; Computers; Games; Medical treatment; Sensors; Smart phones; Tracking; physiatry; serious game; smartphone; ubiquitous healthcare;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4673-0433-7
  • Type

    conf

  • DOI
    10.1109/SeGAH.2011.6165434
  • Filename
    6165434