DocumentCode :
3504261
Title :
Wiitherapy on seniors — Effects on physical and metal domains
Author :
Portela, Filipe R. ; Correia, Ricardo J C ; Fonseca, João A. ; Andrade, Joana M.
fYear :
2011
fDate :
16-18 Nov. 2011
Firstpage :
1
Lastpage :
5
Abstract :
The aging population is in demand of new tools for better quality of life. Technology has this power. Aim: This study aimed to assess the impact of using Nintendo Wii® in the elderly. Methods: The impact in balance was measured using Berg scale, the activities of daily living using Barthel, cognitive status using MMSe and perceived health status using SF-36. A sample of 65 seniors from a nursing home was randomly allocated to 3 groups: Wii with the supervision of a Physiotherapist (Group A; n=23), Wii without supervision (Group B; n=20), and just Geriatric Gymnastics (Group C; n=22) during 20 sessions. Results: Better attendance and satisfaction were obtained in Group A. In physical terms significant better results were found in SF 36 on Group A and in Berg score of Group C. In mental assessment, a significant worse result was obtained in SF36 of Group A. Also significantly better results in Vitality and Mental Health of Group B were obtained. In therapy exposure, there were significantly better results in group A of the SF36 in individuals with more than 750 minutes (15 sessions). There were no accidents and/or injury registered during the sessions. Conclusion: The supervised use of the Wii, improves the physical component of the elderly and it also can be a motivating factor for exercise practice. This activity can bring better perception of the vitality of the elderly and physical functioning. In other aspects it may also have a depressive effect on some participants. This study highlights the importance of expert supervision when using a Wii as a therapeutic instrument in a senior population.
Keywords :
geriatrics; interactive devices; medical computing; patient treatment; Barthel; Berg scale; MMSe; Nintendo Wii; SF-36; Wiitherapy; aging population; depressive effect; geriatric gymnastics; mental domains; physical domains; physiotherapist supervision; senior population; therapeutic instrument; Diseases; Educational institutions; Games; Geriatrics; Senior citizens; Geriatric Gymnastics; Institutionalize; Nintendo Wii®; Older Adult; Physiotherapy; Wiitherapy;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
Conference_Location :
Braga
Print_ISBN :
978-1-4673-0433-7
Type :
conf
DOI :
10.1109/SeGAH.2011.6165441
Filename :
6165441
Link To Document :
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