DocumentCode
3504317
Title
Serious game as a tool to intellectual disabilities therapy: Total challenge
Author
Martins, Tiago ; Carvalho, Vítor ; Soares, Filomena ; Moreira, M. Fatima
Author_Institution
Ind. Electron. Dept., Univ. of Minho, Guimaraes, Portugal
fYear
2011
fDate
16-18 Nov. 2011
Firstpage
1
Lastpage
7
Abstract
Nowadays there are games that involving a challenge and using a reward system are designed to solve problems in several areas. These games, called serious games, do not put aside the entertainment, although this is not their main purpose. Among the problems that can be solved or at least mitigated with the help of serious games, there are highlighted those involving health care and especially intellectual disabilities. Despite the existence of a variety of serious games intended to minimize health problems, there is still much work to be conducted within the problems related to intellectual deficiency. Thus, this study intends to investigate the evolution of patients with intellectual disabilities using a serious game capable of monitoring their evolution, concerning memory, decision-making time, capacity of observation, learning and applying knowledge.
Keywords
computer games; health care; medical computing; patient treatment; health care; intellectual disabilities therapy; patient decision-making time; patient evolution; patient knowledge application capacity; patient learning capacity; patient memory; patient observation capacity; reward system; serious game; Decision making; Education; Games; Internet; Materials; Medical treatment; Monitoring; intellectual disabilities; serious game; therapy;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4673-0433-7
Type
conf
DOI
10.1109/SeGAH.2011.6165444
Filename
6165444
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