• DocumentCode
    3504585
  • Title

    Motivation based difficulty adaptation for therapeutic games

  • Author

    Hocine, Nadia ; Gouaïch, Abdelkader ; Loreto, Ines Di ; Joab, Michelle

  • Author_Institution
    Lab. of Inf., Robot. & Microelectron. (LIRMM), Montpellier 2 Univ., Montpellier, France
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    A post-stroke rehabilitation based on therapeutic serious game can be a useful approach to increase rehabilitation volume by maintaining patients´ motivation and engagement. In particular, a dynamic difficulty adaptation technique of therapeutic tasks allows increasing patients´ motivation by adapting the game difficulty to the patients´ capabilities. This paper presents a difficulty adaptation technique dedicated to a family of therapeutic games for upper limb rehabilitation. The proposed technique provides a generic real-time adaptation module to dynamically adjust the game difficulty to each patient according to his profile and observed performances. A pre-pilot experiment is presented to demonstrate how this technique has been implemented and could be integrated to post-stroke therapeutic games.
  • Keywords
    computer games; patient rehabilitation; patient treatment; dynamic difficulty adaptation technique; game difficulty; motivation based difficulty adaptation; post-stroke rehabilitation; therapeutic serious game; upper limb rehabilitation; Adaptation models; Context; Games; Medical treatment; Real time systems; Solid modeling; Training; Game Difficulty Adaptation; Post-Stroke Rehabilitation; Therapeutic Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4673-0433-7
  • Type

    conf

  • DOI
    10.1109/SeGAH.2011.6165459
  • Filename
    6165459