• DocumentCode
    3504687
  • Title

    Mixed reality serious games: The therapist perspective

  • Author

    Ines, Di Loreto ; Abdelkader, Gouaïch

  • Author_Institution
    LIRMM, Univ. Montpellier 2, Montpellier, France
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    The objective of this paper is to present a Mixed Reality System for Serious Games (MRSGS) used for the rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized experience; (ii) take into account patients´ impairments by offering intuitive and easy to use interaction modalities; (iii) make it possible to therapists to track patient´s activities and to evaluate/track their progress; (iv) open opportunities for telemedicine and tele rehabilitation; (v) and provide an economically acceptable system by reducing both equipment and management costs. In order to test this system a pilot study has been conducted in conjunction with a French hospital to understand the potential and benefits of mixed reality. The pilot involved 3 therapists who `played the role´ of patients. Three sessions, one using conventional rehabilitation, another using an ad hoc developed game on a PC, and another using a mixed reality version of the same game were held. Results have shown the MRS and the PC game to be accepted more than physical rehabilitation.
  • Keywords
    augmented reality; computer based training; computer games; hospitals; medical computing; patient rehabilitation; patient treatment; telemedicine; French hospital; ad hoc developed game; conventional rehabilitation; equipment-management cost reduction; interaction modalities; mixed reality system for serious games; patient activities tracking; patient impairments; patient motivation; personalized experience training; progress evaluation; progress tracking; stroke; telemedicine; telerehabilitation; therapist perspective; upper limb rehabilitation; Games; Medical treatment; Monitoring; Robots; Servers; Training; Virtual reality; Mixed reality; Post stroke rehabilitation; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4673-0433-7
  • Type

    conf

  • DOI
    10.1109/SeGAH.2011.6165462
  • Filename
    6165462