DocumentCode
3504732
Title
Improving communication skills of children with ASDs through interaction with virtual characters
Author
Abirached, B. ; Yan Zhang ; Aggarwal, J.K. ; Tamersoy, Birgi ; Fernandes, Telmo ; Miranda, J.C. ; Orvalho, V.
Author_Institution
Sch. of Inf., Univ. of Texas at Austin, Austin, TX, USA
fYear
2011
fDate
16-18 Nov. 2011
Firstpage
1
Lastpage
4
Abstract
This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles the main experiential learning cycle of emotion recognition: watch and recognize, learn by doing, recognize and mimic, generalize or knowledge transfer to real life. We briefly describe the technology behind the character animation pipeline centered on the creation of a generic rig. Then, we detail the facial expression analyzer that uses Active Appearance Models. Last, we describe the user study experiment using game mode “recognize the expression”.
Keywords
computer animation; computer games; emotion recognition; face recognition; handicapped aids; learning (artificial intelligence); ASD; LIFEisGAME project; active appearance models; autism spectrum disorder; character animation pipeline; communication skills; emotion recognition; facial expressions; main experiential learning cycle; serious game; virtual characters; Autism; Avatars; Emotion recognition; Face; Face recognition; Games; Three dimensional displays; HCI; autism spectrum disorder; consumer health informatics; emotion recognition; emotions; facial animation; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4673-0433-7
Type
conf
DOI
10.1109/SeGAH.2011.6165464
Filename
6165464
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