• DocumentCode
    3504732
  • Title

    Improving communication skills of children with ASDs through interaction with virtual characters

  • Author

    Abirached, B. ; Yan Zhang ; Aggarwal, J.K. ; Tamersoy, Birgi ; Fernandes, Telmo ; Miranda, J.C. ; Orvalho, V.

  • Author_Institution
    Sch. of Inf., Univ. of Texas at Austin, Austin, TX, USA
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles the main experiential learning cycle of emotion recognition: watch and recognize, learn by doing, recognize and mimic, generalize or knowledge transfer to real life. We briefly describe the technology behind the character animation pipeline centered on the creation of a generic rig. Then, we detail the facial expression analyzer that uses Active Appearance Models. Last, we describe the user study experiment using game mode “recognize the expression”.
  • Keywords
    computer animation; computer games; emotion recognition; face recognition; handicapped aids; learning (artificial intelligence); ASD; LIFEisGAME project; active appearance models; autism spectrum disorder; character animation pipeline; communication skills; emotion recognition; facial expressions; main experiential learning cycle; serious game; virtual characters; Autism; Avatars; Emotion recognition; Face; Face recognition; Games; Three dimensional displays; HCI; autism spectrum disorder; consumer health informatics; emotion recognition; emotions; facial animation; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4673-0433-7
  • Type

    conf

  • DOI
    10.1109/SeGAH.2011.6165464
  • Filename
    6165464