• DocumentCode
    3513463
  • Title

    Multistage Congestion Games for live streaming

  • Author

    Rossi, Giovanni ; D´Angelo, Gabriele ; Ferretti, Stefano

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
  • fYear
    2010
  • fDate
    22-25 June 2010
  • Firstpage
    830
  • Lastpage
    833
  • Abstract
    We model peer-to-peer live streaming as a multistage congestion game where certain strategy restrictions allow, at equilibrium, to minimize both streaming duration and congestion. We also propose a distributed algorithm (ConGaS) that can be easily executed at peers, enabling them to coordinate toward streaming optimization. Finally, ConGaS is compared against two other dissemination policies through experimental evaluation, and simulations confirm the viability and efficacy of the former.
  • Keywords
    Computer science; Distributed algorithms; Games; Media; Peer to peer computing; Protocols; Receivers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers and Communications (ISCC), 2010 IEEE Symposium on
  • Conference_Location
    Riccione, Italy
  • ISSN
    1530-1346
  • Print_ISBN
    978-1-4244-7754-8
  • Type

    conf

  • DOI
    10.1109/ISCC.2010.5546779
  • Filename
    5546779