DocumentCode
3513463
Title
Multistage Congestion Games for live streaming
Author
Rossi, Giovanni ; D´Angelo, Gabriele ; Ferretti, Stefano
Author_Institution
Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
fYear
2010
fDate
22-25 June 2010
Firstpage
830
Lastpage
833
Abstract
We model peer-to-peer live streaming as a multistage congestion game where certain strategy restrictions allow, at equilibrium, to minimize both streaming duration and congestion. We also propose a distributed algorithm (ConGaS) that can be easily executed at peers, enabling them to coordinate toward streaming optimization. Finally, ConGaS is compared against two other dissemination policies through experimental evaluation, and simulations confirm the viability and efficacy of the former.
Keywords
Computer science; Distributed algorithms; Games; Media; Peer to peer computing; Protocols; Receivers;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers and Communications (ISCC), 2010 IEEE Symposium on
Conference_Location
Riccione, Italy
ISSN
1530-1346
Print_ISBN
978-1-4244-7754-8
Type
conf
DOI
10.1109/ISCC.2010.5546779
Filename
5546779
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