DocumentCode :
351463
Title :
Interactive stereoscopic rendering of voxel-based terrain
Author :
Wan, Ming ; Zhang, Nan ; Kaufman, Arie ; Qu, Huamin
Author_Institution :
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear :
2000
fDate :
2000
Firstpage :
197
Lastpage :
206
Abstract :
Presents an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images for a pair of eyes with a horizontal parallax. The left-eye image is generated using a fast ray-casting algorithm accelerated by exploiting a specific ray coherence method in the voxel-based terrain scene. The right-eye image is obtained by exploiting the frame coherence between the two views. Most of the pixel values are directly obtained from the left image by re-projection. The remaining pixels are computed by ray casting, which is further accelerated with ray coherence. An A-buffer is employed to reduce the image error caused by re-projection to non-integer pixel locations. Image-based task partitioning schemes are explored to effectively parallelize our algorithm on a multiprocessor
Keywords :
antialiasing; natural scenes; parallel algorithms; ray tracing; rendering (computer graphics); three-dimensional displays; virtual reality; A-buffer; Terrain visualization; algorithm parallelization; antialiasing; frame coherence; horizontal parallax; image error reduction; image-based task partitioning schemes; interactive stereoscopic rendering algorithm; left-eye image; multiprocessor; noninteger pixel locations; parallel rendering algorithm; perspective image generation; pixel values; ray coherence method; ray-casting algorithm; reprojection; right-eye image; stereoscopic rendering; terrain scenes; unambiguous depth information; virtual environment; visual fly-through; voxel-based modeling; Casting; Computer science; Displays; Eyes; Image generation; Layout; Pixel; Read only memory; Rendering (computer graphics); Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location :
New Brunswick, NJ
ISSN :
1087-8270
Print_ISBN :
0-7695-0478-7
Type :
conf
DOI :
10.1109/VR.2000.840499
Filename :
840499
Link To Document :
بازگشت