DocumentCode
3515626
Title
Uniform partitioning of Monte Carlo radiosity on GPUs
Author
Sanjurjo, J.R. ; Amor, M. ; Padrón, E.J. ; Doallo, R. ; Bóo, M.
Author_Institution
Comput. Archit. Group, Univ. of A Coruna, A Coruna, Spain
fYear
2010
fDate
June 28 2010-July 2 2010
Firstpage
477
Lastpage
483
Abstract
The radiosity method permits the obtaining of high quality images through the evaluation of the global illumination of the scene. The computational complexity and the memory requirements of the algorithm are the main problems when a large scene has to be processed. To reduce the memory requirements, Monte Carlo radiosity method is often used. In this paper we present an efficient implementation of the Monte Carlo radiosity algorithm on the GPU using CUDA. We have developed different strategies to increase the performance of the implementation: utilization of an additional simplified version of the mesh to reduce the computational requirements, partitioning of the scene to increase the data locality and an efficient thread scheduling to exploit the characteristics of the GPU. The results are good in terms of execution time, increasing the flexibility of previous solutions.
Keywords
Graphics processing unit; Monte Carlo methods; Proposals; Surface treatment; CUDA; Graphics Processing Unit; Monte Carlo Algorithms; Radiosity Method; Uniform Partitioning;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing and Simulation (HPCS), 2010 International Conference on
Conference_Location
Caen, France
Print_ISBN
978-1-4244-6827-0
Type
conf
DOI
10.1109/HPCS.2010.5547090
Filename
5547090
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