DocumentCode :
3516043
Title :
Evaluating Game Technologies for Training
Author :
Fu, Dan ; Jensen, Randy ; Hinkelman, Elizabeth
Author_Institution :
Stottler Henke Assoc., Inc., San Mateo, CA
fYear :
2008
fDate :
1-8 March 2008
Firstpage :
1
Lastpage :
10
Abstract :
In recent years, videogame technologies have become more popular for military and government training purposes. There now exists a multitude of technology choices for training developers. Unfortunately, there is no standard set of criteria by which a given technology can be evaluated. In this paper we report on initial steps taken towards the evaluation of technology with respect to training needs. We describe the training process, characterize the space of technology solutions, review a representative sample of platforms, and introduce evaluation criteria.
Keywords :
computer based training; computer games; game technologies; government training purposes; military training purposes; training process; videogame technologies; Avatars; Context modeling; Engines; Graphics; Humans; Marine technology; Motion pictures; Software maintenance; Software tools; Space technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Aerospace Conference, 2008 IEEE
Conference_Location :
Big Sky, MT
ISSN :
1095-323X
Print_ISBN :
978-1-4244-1487-1
Electronic_ISBN :
1095-323X
Type :
conf
DOI :
10.1109/AERO.2008.4526579
Filename :
4526579
Link To Document :
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