DocumentCode
3516043
Title
Evaluating Game Technologies for Training
Author
Fu, Dan ; Jensen, Randy ; Hinkelman, Elizabeth
Author_Institution
Stottler Henke Assoc., Inc., San Mateo, CA
fYear
2008
fDate
1-8 March 2008
Firstpage
1
Lastpage
10
Abstract
In recent years, videogame technologies have become more popular for military and government training purposes. There now exists a multitude of technology choices for training developers. Unfortunately, there is no standard set of criteria by which a given technology can be evaluated. In this paper we report on initial steps taken towards the evaluation of technology with respect to training needs. We describe the training process, characterize the space of technology solutions, review a representative sample of platforms, and introduce evaluation criteria.
Keywords
computer based training; computer games; game technologies; government training purposes; military training purposes; training process; videogame technologies; Avatars; Context modeling; Engines; Graphics; Humans; Marine technology; Motion pictures; Software maintenance; Software tools; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Aerospace Conference, 2008 IEEE
Conference_Location
Big Sky, MT
ISSN
1095-323X
Print_ISBN
978-1-4244-1487-1
Electronic_ISBN
1095-323X
Type
conf
DOI
10.1109/AERO.2008.4526579
Filename
4526579
Link To Document