• DocumentCode
    3516043
  • Title

    Evaluating Game Technologies for Training

  • Author

    Fu, Dan ; Jensen, Randy ; Hinkelman, Elizabeth

  • Author_Institution
    Stottler Henke Assoc., Inc., San Mateo, CA
  • fYear
    2008
  • fDate
    1-8 March 2008
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    In recent years, videogame technologies have become more popular for military and government training purposes. There now exists a multitude of technology choices for training developers. Unfortunately, there is no standard set of criteria by which a given technology can be evaluated. In this paper we report on initial steps taken towards the evaluation of technology with respect to training needs. We describe the training process, characterize the space of technology solutions, review a representative sample of platforms, and introduce evaluation criteria.
  • Keywords
    computer based training; computer games; game technologies; government training purposes; military training purposes; training process; videogame technologies; Avatars; Context modeling; Engines; Graphics; Humans; Marine technology; Motion pictures; Software maintenance; Software tools; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace Conference, 2008 IEEE
  • Conference_Location
    Big Sky, MT
  • ISSN
    1095-323X
  • Print_ISBN
    978-1-4244-1487-1
  • Electronic_ISBN
    1095-323X
  • Type

    conf

  • DOI
    10.1109/AERO.2008.4526579
  • Filename
    4526579