DocumentCode
3519142
Title
Inverse kinematics for shape rendering interfaces
Author
Klare, S. ; Peer, Angelika
Author_Institution
Inst. of Autom. Control Eng., Tech. Univ. Munchen, Munich, Germany
fYear
2013
fDate
6-10 May 2013
Firstpage
1982
Lastpage
1987
Abstract
Dynamically rendering the shape of an object offers a lot of new opportunities in the fields of virtual reality, design, and prototyping as bare hand interaction represents a very intutive way to explore objects. We propose a 3D-shape interface formed by a parallel kinematics connecting multiple nodes and present an inverse kinematics based on a retargeting algorithm to control these nodes. The shape is formed by simultaneously taking into account loop constraints, joint limits and user interaction points. Two alternative control modes for stiff and compliant objects are introduced and compared with each other in simulations.
Keywords
haptic interfaces; rendering (computer graphics); 3D-shape interface; bare hand interaction; control modes; design field; inverse kinematics; joint limits; loop constraints; parallel kinematics; prototyping field; retargeting algorithm; shape rendering interfaces; user interaction points; virtual reality field; Damping; Jacobian matrices; Joints; Kinematics; Peer-to-peer computing; Rendering (computer graphics); Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation (ICRA), 2013 IEEE International Conference on
Conference_Location
Karlsruhe
ISSN
1050-4729
Print_ISBN
978-1-4673-5641-1
Type
conf
DOI
10.1109/ICRA.2013.6630841
Filename
6630841
Link To Document