DocumentCode
3524247
Title
Evolutionary computation in artificial board game playing through genetic weight evolution
Author
Thaker, Chirag Suryakant ; Jat, Dharm Singh ; Xoagub, Axel Jerom
Author_Institution
Inf. Technol. Dept., Shantilal Shah Eng. Coll., Bhavnagar, India
fYear
2015
fDate
17-20 May 2015
Firstpage
62
Lastpage
66
Abstract
Artificial Intelligence researchers have witnessed substantial implementation of evolutionary computation in test-bed application domain like board games to evolve game playing programs. A genetic algorithm is a methodology to "instill" and “tune” deterministic board game playing computer program. Evolutionary computation aims to solve problems that have very high search complexity and critical decision complexity. Game playing programs aims to play better by exploiting various possible moves by associating them with their “goodness” based on their weight values. These weights are given to specific disc positions squares according to board game feature based positional prominence. The weights are genetically evolved to arrive at move making decision. This paper focuses the application of disc set weight evolving through genetic operators induced for the Game of Othello.
Keywords
artificial intelligence; computer games; genetic algorithms; Game of Othello; artificial board game; artificial intelligence; decision making; deterministic board game playing computer program; disc set weight; evolutionary computation; game feature based positional prominence; game playing programs; genetic algorithm; genetic weight evolution; Boards; Evolutionary computation; Games; Genetic algorithms; Genetics; Sociology; Statistics; artificial intelligence; board game; evaluation function; game of othello; genetic algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging Trends in Networks and Computer Communications (ETNCC), 2015 International Conference on
Conference_Location
Windhoek
Print_ISBN
978-1-4799-7706-2
Type
conf
DOI
10.1109/ETNCC.2015.7184809
Filename
7184809
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