DocumentCode
3526675
Title
Interactive 3D haptic carving using combined voxels and mesh
Author
Williams, Jeff ; Neill, Gabriel Telles O ; Lee, Won-Sook
Author_Institution
Univ. of Ottawa, Ottawa, ON
fYear
2008
fDate
18-19 Oct. 2008
Firstpage
108
Lastpage
113
Abstract
We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.
Keywords
computational geometry; computer animation; haptic interfaces; image texture; mesh generation; rendering (computer graphics); solid modelling; virtual reality; combined voxel; computer animation; dynamic ball-pivoting algorithm; haptic device; haptic input device; interactive 3D haptic carving; object texturing technique; realistic real-time rigid object carving; rendering; rigid object volume; triangle mesh; virtual burr-like tool; Animation; Biomedical equipment; Conferences; Haptic interfaces; Medical services; Medical simulation; Real time systems; Shape; Solids; Visualization; 3D; carving; computer animation; haptic; interactive;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
978-1-4244-2668-3
Electronic_ISBN
978-1-4244-2669-0
Type
conf
DOI
10.1109/HAVE.2008.4685308
Filename
4685308
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