• DocumentCode
    3526675
  • Title

    Interactive 3D haptic carving using combined voxels and mesh

  • Author

    Williams, Jeff ; Neill, Gabriel Telles O ; Lee, Won-Sook

  • Author_Institution
    Univ. of Ottawa, Ottawa, ON
  • fYear
    2008
  • fDate
    18-19 Oct. 2008
  • Firstpage
    108
  • Lastpage
    113
  • Abstract
    We present a system to simulate the realistic real-time carving of rigid objects. The system allows the user to move a virtual burr-like tool to carve the object using a haptic device. This tool removes the rigid volume of the object as it intersects the object, and the results are displayed in 3D. In our system the volume is represented using voxels, but is displayed using a triangle mesh.
  • Keywords
    computational geometry; computer animation; haptic interfaces; image texture; mesh generation; rendering (computer graphics); solid modelling; virtual reality; combined voxel; computer animation; dynamic ball-pivoting algorithm; haptic device; haptic input device; interactive 3D haptic carving; object texturing technique; realistic real-time rigid object carving; rendering; rigid object volume; triangle mesh; virtual burr-like tool; Animation; Biomedical equipment; Conferences; Haptic interfaces; Medical services; Medical simulation; Real time systems; Shape; Solids; Visualization; 3D; carving; computer animation; haptic; interactive;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    978-1-4244-2668-3
  • Electronic_ISBN
    978-1-4244-2669-0
  • Type

    conf

  • DOI
    10.1109/HAVE.2008.4685308
  • Filename
    4685308