• DocumentCode
    3529875
  • Title

    The structure of adolescents´ online game behaviours

  • Author

    Shaohua Huang

  • Author_Institution
    Sch. of Philos. & sociology, Lanzhou Univ., Lanzhou, China
  • fYear
    2009
  • fDate
    23-24 Aug. 2009
  • Firstpage
    255
  • Lastpage
    258
  • Abstract
    Due to the rapid popularization of the Internet in China, the amount of online game adolescents is increasing quickly. By employing the questionnaire data of adolescent netizens in Zhejiang, Hunan, and Gansu, the present author measures the structure of adolescents´ online game behaviours. This research discovers many Chinese adolescent netizens participate in online games, the participation proportion of male adolescent netizens is especially high, nearly ninety percent adolescent netizens have played at least one kind of online games in different degrees; and for adolescent netizens, to achieve social interaction and self-upgrading are the mean inclinations of playing online games.
  • Keywords
    Internet; behavioural sciences computing; computer games; gender issues; social sciences computing; Chinese male adolescent netizen; Internet; adolescent online game behaviour; social interaction; Decision support systems; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Society, 2009. SWS '09. 1st IEEE Symposium on
  • Conference_Location
    Lanzhou
  • Print_ISBN
    978-1-4244-4157-0
  • Electronic_ISBN
    978-1-4244-4158-7
  • Type

    conf

  • DOI
    10.1109/SWS.2009.5271808
  • Filename
    5271808