DocumentCode
3529875
Title
The structure of adolescents´ online game behaviours
Author
Shaohua Huang
Author_Institution
Sch. of Philos. & sociology, Lanzhou Univ., Lanzhou, China
fYear
2009
fDate
23-24 Aug. 2009
Firstpage
255
Lastpage
258
Abstract
Due to the rapid popularization of the Internet in China, the amount of online game adolescents is increasing quickly. By employing the questionnaire data of adolescent netizens in Zhejiang, Hunan, and Gansu, the present author measures the structure of adolescents´ online game behaviours. This research discovers many Chinese adolescent netizens participate in online games, the participation proportion of male adolescent netizens is especially high, nearly ninety percent adolescent netizens have played at least one kind of online games in different degrees; and for adolescent netizens, to achieve social interaction and self-upgrading are the mean inclinations of playing online games.
Keywords
Internet; behavioural sciences computing; computer games; gender issues; social sciences computing; Chinese male adolescent netizen; Internet; adolescent online game behaviour; social interaction; Decision support systems; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Society, 2009. SWS '09. 1st IEEE Symposium on
Conference_Location
Lanzhou
Print_ISBN
978-1-4244-4157-0
Electronic_ISBN
978-1-4244-4158-7
Type
conf
DOI
10.1109/SWS.2009.5271808
Filename
5271808
Link To Document