• DocumentCode
    3530082
  • Title

    Displaying voxel-based objects according to their qualitative shape synthesis

  • Author

    Yacoob, Yaser

  • Author_Institution
    Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
  • fYear
    1990
  • fDate
    23-26 Oct 1990
  • Firstpage
    51
  • Abstract
    The use of qualitative shape synthesis for the display of 3-D binary objects is presented. The proposed approach is applicable to multi-object scenes and to outdoor scenery as well. It makes use of a new method, the diffusion process, that simulates diffusion of particles within the interior of a 3-D discrete object. Starting with initial concentrations of particles at the boundary-voxels, the diffusion procedure simulates the propagation of these particles inwards. Boundary voxels of the object are colored according to the concentration of particles obtained by suspending the diffusion process. This method assists shape characterization by providing a qualitative measure of boundary curvature and was used in achieving display of a variety of voxel-based objects. Examples of the use of this approach on synthetic, terrain, and range data, are provided
  • Keywords
    computer graphics; 3-D binary objects; boundary curvature; boundary-voxels; diffusion of particles; diffusion process; multi-object scenes; outdoor scenery; qualitative shape synthesis; shape characterization; voxel-based objects displaying; Computed tomography; Computer displays; Computer science; Data mining; Data structures; Diffusion processes; Layout; Nuclear magnetic resonance; Pixel; Shape measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
  • Conference_Location
    San Francisco, CA
  • Print_ISBN
    0-8186-2083-8
  • Type

    conf

  • DOI
    10.1109/VISUAL.1990.146364
  • Filename
    146364