DocumentCode
3530082
Title
Displaying voxel-based objects according to their qualitative shape synthesis
Author
Yacoob, Yaser
Author_Institution
Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
fYear
1990
fDate
23-26 Oct 1990
Firstpage
51
Abstract
The use of qualitative shape synthesis for the display of 3-D binary objects is presented. The proposed approach is applicable to multi-object scenes and to outdoor scenery as well. It makes use of a new method, the diffusion process, that simulates diffusion of particles within the interior of a 3-D discrete object. Starting with initial concentrations of particles at the boundary-voxels, the diffusion procedure simulates the propagation of these particles inwards. Boundary voxels of the object are colored according to the concentration of particles obtained by suspending the diffusion process. This method assists shape characterization by providing a qualitative measure of boundary curvature and was used in achieving display of a variety of voxel-based objects. Examples of the use of this approach on synthetic, terrain, and range data, are provided
Keywords
computer graphics; 3-D binary objects; boundary curvature; boundary-voxels; diffusion of particles; diffusion process; multi-object scenes; outdoor scenery; qualitative shape synthesis; shape characterization; voxel-based objects displaying; Computed tomography; Computer displays; Computer science; Data mining; Data structures; Diffusion processes; Layout; Nuclear magnetic resonance; Pixel; Shape measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
Conference_Location
San Francisco, CA
Print_ISBN
0-8186-2083-8
Type
conf
DOI
10.1109/VISUAL.1990.146364
Filename
146364
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