• DocumentCode
    3530900
  • Title

    Games-Based Requirements Engineering Training: An Initial Experience Report

  • Author

    Beatty, Joy ; Alexander, Mike

  • fYear
    2008
  • fDate
    8-12 Sept. 2008
  • Firstpage
    211
  • Lastpage
    216
  • Abstract
    The requirements engineering (RE) field recognizes that many practitioners need help attaining the complex set of skills required to perform quality RE work. RE training courses offer a range of opportunities to acquire those skills, however most courses follow a traditional lecture-based approach. Research from other fields has demonstrated that the use of games can be an effective tool to improve student learning. The goal of this paper is to report the authorspsila initial experiences with using games to enhance RE training. This paper introduces existing research on the use of games in training and explains how it was reviewed and applied to RE training. A case study describes the specific experiences with and examples of games created for a requirements visualization training course. Future work is suggested which builds upon these early experiences in using such games.
  • Keywords
    educational computing; software engineering; experience report; games-based requirements engineering training; requirements visualization training course; student learning; traditional lecture-based approach; Application software; Engineering education; Feedback; Frequency; Joining processes; Problem-solving; Programming; TV; Visualization; Requirements training; games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    International Requirements Engineering, 2008. RE '08. 16th IEEE
  • Conference_Location
    Catalunya
  • ISSN
    1090-705X
  • Print_ISBN
    978-0-7695-3309-4
  • Type

    conf

  • DOI
    10.1109/RE.2008.15
  • Filename
    4685671