DocumentCode
3530900
Title
Games-Based Requirements Engineering Training: An Initial Experience Report
Author
Beatty, Joy ; Alexander, Mike
fYear
2008
fDate
8-12 Sept. 2008
Firstpage
211
Lastpage
216
Abstract
The requirements engineering (RE) field recognizes that many practitioners need help attaining the complex set of skills required to perform quality RE work. RE training courses offer a range of opportunities to acquire those skills, however most courses follow a traditional lecture-based approach. Research from other fields has demonstrated that the use of games can be an effective tool to improve student learning. The goal of this paper is to report the authorspsila initial experiences with using games to enhance RE training. This paper introduces existing research on the use of games in training and explains how it was reviewed and applied to RE training. A case study describes the specific experiences with and examples of games created for a requirements visualization training course. Future work is suggested which builds upon these early experiences in using such games.
Keywords
educational computing; software engineering; experience report; games-based requirements engineering training; requirements visualization training course; student learning; traditional lecture-based approach; Application software; Engineering education; Feedback; Frequency; Joining processes; Problem-solving; Programming; TV; Visualization; Requirements training; games;
fLanguage
English
Publisher
ieee
Conference_Titel
International Requirements Engineering, 2008. RE '08. 16th IEEE
Conference_Location
Catalunya
ISSN
1090-705X
Print_ISBN
978-0-7695-3309-4
Type
conf
DOI
10.1109/RE.2008.15
Filename
4685671
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