• DocumentCode
    3531159
  • Title

    Balancing Security Requirements and Emotional Requirements in Video Games

  • Author

    Callele, David ; Neufeld, Eric ; Schneider, Kevin

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK
  • fYear
    2008
  • fDate
    8-12 Sept. 2008
  • Firstpage
    319
  • Lastpage
    320
  • Abstract
    A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.
  • Keywords
    computer games; human factors; security of data; emotional requirements; in-game justice systems; just-in-time requirements negotiation; security requirement balancing; self-correcting mechanism; video games; Computer science; Computer security; Costs; Design engineering; Fault location; Games; Investments; Non-functional requirements; emotion; emotional requirements; security; security requirements; video game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    International Requirements Engineering, 2008. RE '08. 16th IEEE
  • Conference_Location
    Catalunya
  • ISSN
    1090-705X
  • Print_ISBN
    978-0-7695-3309-4
  • Type

    conf

  • DOI
    10.1109/RE.2008.45
  • Filename
    4685692