DocumentCode
3531159
Title
Balancing Security Requirements and Emotional Requirements in Video Games
Author
Callele, David ; Neufeld, Eric ; Schneider, Kevin
Author_Institution
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK
fYear
2008
fDate
8-12 Sept. 2008
Firstpage
319
Lastpage
320
Abstract
A fundamental conflict exists between designers, players, and cheaters: who has control over how the game is played? Resolving this conflict, by balancing the associated emotional and security requirements is challenging. Emotional requirements can assist the development of security requirements and to prioritize their development. Failure to meet the playerpsilas emotional requirements can lead to market forces that override security requirements. We suggest that in-game justice systems would allow the players to act as a self-correcting mechanism for emotional requirement failures that lead to cheating or other threats to the integrity of the game experience. Further investigation into this form of just-in-time requirements negotiation is ongoing.
Keywords
computer games; human factors; security of data; emotional requirements; in-game justice systems; just-in-time requirements negotiation; security requirement balancing; self-correcting mechanism; video games; Computer science; Computer security; Costs; Design engineering; Fault location; Games; Investments; Non-functional requirements; emotion; emotional requirements; security; security requirements; video game;
fLanguage
English
Publisher
ieee
Conference_Titel
International Requirements Engineering, 2008. RE '08. 16th IEEE
Conference_Location
Catalunya
ISSN
1090-705X
Print_ISBN
978-0-7695-3309-4
Type
conf
DOI
10.1109/RE.2008.45
Filename
4685692
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