DocumentCode
3532091
Title
Applying space subdivision techniques to volume rendering
Author
Subramanian, K.R. ; Fussell, Donald S.
fYear
1990
fDate
23-26 Oct 1990
Firstpage
150
Abstract
The authors present a ray-tracing algorithm for volume rendering designed to work efficiently when the data of interest is distributed sparsely through the volume. A simple preprocessing step identifies the voxels representing features of interest. Frequently this set of voxels, arbitrarily distributed in three-dimensional space, is a small fraction of the original voxel grid. A median-cut space partitioning scheme, combined with bounding volumes to prune void spaces in the resulting search structure, is used to store the voxels of interest in a k -d tree. The k -d tree is used as a data structure. The tree is then efficiently ray-traced to render the voxel data. The k -d tree is view independent, and can be used for animation sequences involving changes in positions of the viewer or positions of lights. This search structure has been applied to render voxel data from MRI, CAT scan, and electron density distributions
Keywords
computational geometry; computer graphics; computerised tomography; data structures; trees (mathematics); CAT scan; MRI; animation sequences; bounding volumes; data structure; electron density distributions; k-d tree; median-cut space partitioning scheme; original voxel grid; preprocessing step; ray-tracing algorithm; space subdivision techniques; three-dimensional space; volume rendering; voxels; Algorithm design and analysis; Biomedical imaging; Data visualization; Distributed computing; Graphics; Hardware; High performance computing; Ray tracing; Rendering (computer graphics); Sea surface;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
Conference_Location
San Francisco, CA
Print_ISBN
0-8186-2083-8
Type
conf
DOI
10.1109/VISUAL.1990.146377
Filename
146377
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