DocumentCode
3532567
Title
Modelling Rational User Behaviour as Games between an Angel and a Demon
Author
Rukienas, R. ; Curzon, Paul ; Blandford, Ann
Author_Institution
Dept. of Comput. Sci., Queen Mary, Univ. of London, London
fYear
2008
fDate
10-14 Nov. 2008
Firstpage
355
Lastpage
364
Abstract
Formal models of rational user behavior are essential for user-centered reasoning about interactive systems. At an abstract level, planned behavior and reactive behavior are two important aspects of the rational behavior of users for which existing cognitive modeling approaches are too detailed. In this paper, we propose a novel treatment of these aspects within our formal framework of cognitively plausible behavior. We develop an abstract, formal model of rational behavior as a game between two opponents. Intuitively, an Angel abstractly represents the planning aspects, whereas a Demon represents the reactive aspects of user behavior. The formalization is carried out within the MOCHA framework and is illustrated by simple examples of interactive tasks.
Keywords
behavioural sciences computing; cognition; computer games; formal specification; interactive systems; angel-demon game; cognitive modeling approach; formal specification; interactive system; rational user behaviour modelling; user-centered reasoning; Banking; Computer networks; Computer science; Educational institutions; Humans; Interactive systems; Pervasive computing; Process planning; Social network services; Software engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering and Formal Methods, 2008. SEFM '08. Sixth IEEE International Conference on
Conference_Location
Cape Town
Print_ISBN
978-0-7695-3437-4
Type
conf
DOI
10.1109/SEFM.2008.43
Filename
4685822
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