• DocumentCode
    3534337
  • Title

    Ray traced scalar fields with shaded polygonal output

  • Author

    Meyers, Ray J. ; Stephenson, Michael B.

  • Author_Institution
    Sandia Nat. Lab., Albuquerque, NM, USA
  • fYear
    1990
  • fDate
    23-26 Oct 1990
  • Firstpage
    263
  • Abstract
    An algorithm for rendering scalar field data that reduces rendering times by as much as two orders of magnitude over traditional full resolution images is presented. Less than full-resolution sampling of the scalar field is performed using a fast ray tracing method. The sampling grid points are output as a set of screen-based Gouraud shaded polygons which are rendered in hardware by a graphics workstation. A gradient-based variable resolution algorithm that further improves rendering speed is presented. Several examples are presented
  • Keywords
    computational geometry; computer graphics; gradient-based variable resolution algorithm; graphics workstation; ray traced scalar fields; rendering scalar field data; sampling grid points; screen-based Gouraud shaded polygons; shaded polygonal output; Civil engineering; Computer graphics; Data engineering; Image quality; Image sampling; Laboratories; Physics computing; Power engineering computing; Rendering (computer graphics); Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
  • Conference_Location
    San Francisco, CA
  • Print_ISBN
    0-8186-2083-8
  • Type

    conf

  • DOI
    10.1109/VISUAL.1990.146390
  • Filename
    146390