DocumentCode
3540221
Title
Online game protocol for P2P using Byzantine agreement
Author
Wada, Daisuke ; Kitagawa, Junichiro ; Kobayashi, Hiromi
Author_Institution
Grad. Sch. of Eng., Tokai Univ., Hiratsuka, Japan
fYear
2009
fDate
4-6 Aug. 2009
Firstpage
753
Lastpage
758
Abstract
Peer to peer (P2P) online game systems have garnered attention recently. This paper presents an online game protocol based on the lockstep protocol and the Byzantine agreement algorithm. The former prevents dishonest actions called time-cheats in a peer to peer (P2P) network. The latter disables Byzantine cheats, with actions resembling the Byzantine fault. Using this protocol, a game can be continued if a player performs a cheat action.
Keywords
Internet; computer games; fault tolerant computing; message authentication; peer-to-peer computing; protocols; Byzantine agreement; Byzantine cheats; Byzantine faults; P2P; lockstep protocol; online game protocol; peer to peer online game systems; time-cheats; Access protocols; Delay; Distributed processing; Fault tolerant systems; Hydrogen; Internet; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Applications of Digital Information and Web Technologies, 2009. ICADIWT '09. Second International Conference on the
Conference_Location
London
Print_ISBN
978-1-4244-4456-4
Electronic_ISBN
978-1-4244-4457-1
Type
conf
DOI
10.1109/ICADIWT.2009.5273978
Filename
5273978
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