DocumentCode :
3540221
Title :
Online game protocol for P2P using Byzantine agreement
Author :
Wada, Daisuke ; Kitagawa, Junichiro ; Kobayashi, Hiromi
Author_Institution :
Grad. Sch. of Eng., Tokai Univ., Hiratsuka, Japan
fYear :
2009
fDate :
4-6 Aug. 2009
Firstpage :
753
Lastpage :
758
Abstract :
Peer to peer (P2P) online game systems have garnered attention recently. This paper presents an online game protocol based on the lockstep protocol and the Byzantine agreement algorithm. The former prevents dishonest actions called time-cheats in a peer to peer (P2P) network. The latter disables Byzantine cheats, with actions resembling the Byzantine fault. Using this protocol, a game can be continued if a player performs a cheat action.
Keywords :
Internet; computer games; fault tolerant computing; message authentication; peer-to-peer computing; protocols; Byzantine agreement; Byzantine cheats; Byzantine faults; P2P; lockstep protocol; online game protocol; peer to peer online game systems; time-cheats; Access protocols; Delay; Distributed processing; Fault tolerant systems; Hydrogen; Internet; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applications of Digital Information and Web Technologies, 2009. ICADIWT '09. Second International Conference on the
Conference_Location :
London
Print_ISBN :
978-1-4244-4456-4
Electronic_ISBN :
978-1-4244-4457-1
Type :
conf
DOI :
10.1109/ICADIWT.2009.5273978
Filename :
5273978
Link To Document :
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