• DocumentCode
    3540221
  • Title

    Online game protocol for P2P using Byzantine agreement

  • Author

    Wada, Daisuke ; Kitagawa, Junichiro ; Kobayashi, Hiromi

  • Author_Institution
    Grad. Sch. of Eng., Tokai Univ., Hiratsuka, Japan
  • fYear
    2009
  • fDate
    4-6 Aug. 2009
  • Firstpage
    753
  • Lastpage
    758
  • Abstract
    Peer to peer (P2P) online game systems have garnered attention recently. This paper presents an online game protocol based on the lockstep protocol and the Byzantine agreement algorithm. The former prevents dishonest actions called time-cheats in a peer to peer (P2P) network. The latter disables Byzantine cheats, with actions resembling the Byzantine fault. Using this protocol, a game can be continued if a player performs a cheat action.
  • Keywords
    Internet; computer games; fault tolerant computing; message authentication; peer-to-peer computing; protocols; Byzantine agreement; Byzantine cheats; Byzantine faults; P2P; lockstep protocol; online game protocol; peer to peer online game systems; time-cheats; Access protocols; Delay; Distributed processing; Fault tolerant systems; Hydrogen; Internet; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applications of Digital Information and Web Technologies, 2009. ICADIWT '09. Second International Conference on the
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4456-4
  • Electronic_ISBN
    978-1-4244-4457-1
  • Type

    conf

  • DOI
    10.1109/ICADIWT.2009.5273978
  • Filename
    5273978