DocumentCode
3541557
Title
Game design as a game
Author
Thompson, Robert H. ; Tanimoto, Steven L.
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Washington, Seattle, WA, USA
fYear
2013
fDate
18-18 May 2013
Firstpage
27
Lastpage
31
Abstract
The software engineering process for games has enough special structure that it can be formulated as a kind of game itself. This, in turn, permits the teaching of game construction in a unique way with new potential to motivate students. We present a new game design client program for an existing collaborative problem-solving website known as CoSolve. The client was built with an emphasis on increased interaction and fine control over a problem´s state. With this comes the opportunity to more easily design and test games in the CoSolve space. It is our hope that this will teach and inspire student users to learn more about game design, problem posing, and programming in general.
Keywords
computer games; computer science education; software engineering; CoSolve space; collaborative problem-solving Web site; game construction teaching; game design client program; problem posing; software engineering process; Collaboration; Games; Problem-solving; Programming profession; Servers; Game design; collaborative computing; education; meta-game; problem solving; software engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Software Engineering (GAS), 2013 3rd International Workshop on
Conference_Location
San Francisco, CA
Type
conf
DOI
10.1109/GAS.2013.6632586
Filename
6632586
Link To Document