• DocumentCode
    3541557
  • Title

    Game design as a game

  • Author

    Thompson, Robert H. ; Tanimoto, Steven L.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of Washington, Seattle, WA, USA
  • fYear
    2013
  • fDate
    18-18 May 2013
  • Firstpage
    27
  • Lastpage
    31
  • Abstract
    The software engineering process for games has enough special structure that it can be formulated as a kind of game itself. This, in turn, permits the teaching of game construction in a unique way with new potential to motivate students. We present a new game design client program for an existing collaborative problem-solving website known as CoSolve. The client was built with an emphasis on increased interaction and fine control over a problem´s state. With this comes the opportunity to more easily design and test games in the CoSolve space. It is our hope that this will teach and inspire student users to learn more about game design, problem posing, and programming in general.
  • Keywords
    computer games; computer science education; software engineering; CoSolve space; collaborative problem-solving Web site; game construction teaching; game design client program; problem posing; software engineering process; Collaboration; Games; Problem-solving; Programming profession; Servers; Game design; collaborative computing; education; meta-game; problem solving; software engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Software Engineering (GAS), 2013 3rd International Workshop on
  • Conference_Location
    San Francisco, CA
  • Type

    conf

  • DOI
    10.1109/GAS.2013.6632586
  • Filename
    6632586