• DocumentCode
    3541637
  • Title

    Identifying types of Achievements

  • Author

    de Salas, Kristy ; Lewis, Ian

  • Author_Institution
    Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
  • fYear
    2013
  • fDate
    July 30 2013-Aug. 1 2013
  • Firstpage
    23
  • Lastpage
    30
  • Abstract
    While the importance of Achievements has been recognized by the videogames industry and players as contributors to both player motivation and game selection, little attention has been paid to them by the academic community. There exists a need to better understand Achievements and the opportunities they offer as there is an absence of research into basic foundational knowledge about them. For example, only two previous studies exist that attempt to identify types of achievements, and both of these studies suffer problems of limited scope, limited currency and limited consistency. This paper will provide a current and detailed classification of Achievement types that spans multiple platforms, multiple genres, multiple pricing structures and multiple types of delivery. The new classification provided is a superset of those generated by previous research and can be used as a foundation for much future research on game achievements.
  • Keywords
    computer games; achievement type classification; achievement type identification; game achievement; game selection; genre; platform; player motivation; pricing structure; videogame players; videogames industry; Birds; Computers; Games; Motion pictures; Pain; Radiation detectors; Rocks; Computer Game; Game; Game Achievements; Reward; Video Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-0818-9
  • Type

    conf

  • DOI
    10.1109/CGames.2013.6632599
  • Filename
    6632599