• DocumentCode
    3542137
  • Title

    A new environment for algorithm research using gamification

  • Author

    Fujikawa, Yuto ; Manki Min

  • Author_Institution
    Dango Inc., Tokyo, Japan
  • fYear
    2013
  • fDate
    9-11 May 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    There have been many academic research projects that tried to take advantages of “game”. Games provide the ability to process information quickly, improve problem solving skills. With this project we developed an environment that helps researchers to obtain inputs from general users using a game. Even though the project is configured for the Minimum Power Broadcast (MPB) Tree in wireless Ad Hoc Network problem, the environment can be used for other research projects. In this paper, we will discuss the approach we used, prior gamification research projects, our work, results and analysis of the results, findings we learnt from the project and the future work.
  • Keywords
    ad hoc networks; broadcasting; computer games; telecommunication computing; MPB tree; algorithm research; gamification; minimum power broadcast; wireless ad hoc network problem; Databases; Discrete cosine transforms; Educational institutions; Facebook; Games; Web servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electro/Information Technology (EIT), 2013 IEEE International Conference on
  • Conference_Location
    Rapid City, SD
  • ISSN
    2154-0357
  • Print_ISBN
    978-1-4673-5207-9
  • Type

    conf

  • DOI
    10.1109/EIT.2013.6632668
  • Filename
    6632668