DocumentCode
3542137
Title
A new environment for algorithm research using gamification
Author
Fujikawa, Yuto ; Manki Min
Author_Institution
Dango Inc., Tokyo, Japan
fYear
2013
fDate
9-11 May 2013
Firstpage
1
Lastpage
6
Abstract
There have been many academic research projects that tried to take advantages of “game”. Games provide the ability to process information quickly, improve problem solving skills. With this project we developed an environment that helps researchers to obtain inputs from general users using a game. Even though the project is configured for the Minimum Power Broadcast (MPB) Tree in wireless Ad Hoc Network problem, the environment can be used for other research projects. In this paper, we will discuss the approach we used, prior gamification research projects, our work, results and analysis of the results, findings we learnt from the project and the future work.
Keywords
ad hoc networks; broadcasting; computer games; telecommunication computing; MPB tree; algorithm research; gamification; minimum power broadcast; wireless ad hoc network problem; Databases; Discrete cosine transforms; Educational institutions; Facebook; Games; Web servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Electro/Information Technology (EIT), 2013 IEEE International Conference on
Conference_Location
Rapid City, SD
ISSN
2154-0357
Print_ISBN
978-1-4673-5207-9
Type
conf
DOI
10.1109/EIT.2013.6632668
Filename
6632668
Link To Document