DocumentCode
3543257
Title
Real-time view synthesis system with multi-texture structure of GPU
Author
Choi, Ji-Youn ; Ryu, Sae-Woon ; Shin, Hong-Chang ; Park, Jong-Il
Author_Institution
Hanyang Univ., Seoul, South Korea
fYear
2010
fDate
9-13 Jan. 2010
Firstpage
171
Lastpage
172
Abstract
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.
Keywords
computer graphic equipment; image texture; stereo image processing; three-dimensional displays; 3D video technology; depth map; glassless 3D display; graphics processing unit; image-based view synthesis; multitexture image structure; real-time view synthesis system; virtual viewpoint images; Acceleration; Cameras; Color; Graphics; Image generation; Layout; Parallel processing; Pipelines; Real time systems; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ICCE), 2010 Digest of Technical Papers International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-4314-7
Electronic_ISBN
978-1-4244-4316-1
Type
conf
DOI
10.1109/ICCE.2010.5418768
Filename
5418768
Link To Document