• DocumentCode
    3546926
  • Title

    MirrorBot: Using human-inspired mirroring behavior to pass a turing test

  • Author

    Polceanu, Mihai

  • Author_Institution
    Centre Eur. de Realite Virtuelle Technopole Brest-Iroise, Univ. Eur. de Bretagne, Brest, France
  • fYear
    2013
  • fDate
    11-13 Aug. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Believability of automated characters in virtual worlds has posed a challenge for many years. In this paper, the author discusses a novel approach of using human-inspired mirroring behavior in MirrorBot, an Unreal Tournament 2004 game bot which crossed the humanness barrier and won the 2K BotPrize 2012 competition with the score of 52.2%, a record in the five year history of this contest. A comparison with past contest entries is presented and the relevance of the mirroring behavior as a humanness improvement factor is argued. The modules that compose MirrorBot´s architecture are presented along with a discussion of the advantages of this approach and proposed solutions for its drawbacks. The contribution continues with a discussion of the bot´s results in humanness and judging accuracy.
  • Keywords
    artificial intelligence; computer games; software agents; virtual reality; 2K BotPrize 2012 competition; MirrorBot architecture; Turing test; Unreal Tournament 2004; automated character believability; game bot; human-inspired mirroring behavior; humanness barrier; humanness improvement factor; virtual world; Computer architecture; Context; Games; Mirrors; Navigation; Neurons; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633618
  • Filename
    6633618