DocumentCode
3546926
Title
MirrorBot: Using human-inspired mirroring behavior to pass a turing test
Author
Polceanu, Mihai
Author_Institution
Centre Eur. de Realite Virtuelle Technopole Brest-Iroise, Univ. Eur. de Bretagne, Brest, France
fYear
2013
fDate
11-13 Aug. 2013
Firstpage
1
Lastpage
8
Abstract
Believability of automated characters in virtual worlds has posed a challenge for many years. In this paper, the author discusses a novel approach of using human-inspired mirroring behavior in MirrorBot, an Unreal Tournament 2004 game bot which crossed the humanness barrier and won the 2K BotPrize 2012 competition with the score of 52.2%, a record in the five year history of this contest. A comparison with past contest entries is presented and the relevance of the mirroring behavior as a humanness improvement factor is argued. The modules that compose MirrorBot´s architecture are presented along with a discussion of the advantages of this approach and proposed solutions for its drawbacks. The contribution continues with a discussion of the bot´s results in humanness and judging accuracy.
Keywords
artificial intelligence; computer games; software agents; virtual reality; 2K BotPrize 2012 competition; MirrorBot architecture; Turing test; Unreal Tournament 2004; automated character believability; game bot; human-inspired mirroring behavior; humanness barrier; humanness improvement factor; virtual world; Computer architecture; Context; Games; Mirrors; Navigation; Neurons; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633618
Filename
6633618
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