• DocumentCode
    3546975
  • Title

    Spatial game analytics and visualization

  • Author

    Drachen, Anders ; Schubert, Martin

  • Author_Institution
    Coll. of Comput. & Inf. Sci., Northeastern Univ., Boston, MA, USA
  • fYear
    2013
  • fDate
    11-13 Aug. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The recently emerged field of game analytics and the development and adaptation of business intelligence techniques to support game design and development has given data-driven techniques a direct role in game development. Given that all digital games contain some sort of spatial operation, techniques for spatial analysis had their share in these developments. However, the methods for analyzing and visualizing spatial and spatio-temporal patterns in player behavior being used by the game industry are not as diverse as the range of techniques utilized in game research, leaving room for a continuing development. This paper presents a review of current work on spatial and spatio-temporal game analytics across industry and research, describing and defining the key terminology, outlining current techniques and their application. We summarize the current problems and challenges in the field, and present four key areas of spatial and spatio-temporal analytics: Spatial Outlier Detection, Spatial Clustering, Spatial Predictive Models, Spatial Pattern and Rule Mining. All key areas are well-established outside the context of games and hold the potential to reshape the research roadmap in game analytics.
  • Keywords
    computer games; data analysis; data mining; data visualisation; pattern clustering; business intelligence techniques; data-driven techniques; digital games; game design; game development; game industry; game research; player behavior; research roadmap; rule mining; spatial clustering area; spatial game analytics; spatial game visualization; spatial outlier detection; spatial pattern; spatial predictive models; spatio-temporal patterns; Context; Data mining; Data visualization; Games; Heating; Telemetry; Trajectory; Telemetry; game design; game development; metrics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633629
  • Filename
    6633629