• DocumentCode
    3547449
  • Title

    Markerless actor tracking for virtual (TV) studio applications

  • Author

    Daemen, Jeff ; Haufs-Brusberg, Peter ; Herder, Jens

  • Author_Institution
    Dept. of Media, Univ. of Appl. Sci., Dusseldorf, Germany
  • fYear
    2013
  • fDate
    2-4 Nov. 2013
  • Firstpage
    790
  • Lastpage
    796
  • Abstract
    Virtual (tv) studios gain much more acceptance through improvements in computer graphics and camera tracking. Still commercial studios cannot have full interaction between actors and virtual scene because actors data are not completely digital available as well as the feedback for actors is still not sufficient. Markerless full body tracking might revolutionize virtual studio technology as it allows better interaction between real and virtual world. This article reports about using a markerless actor tracking in a virtual studio with a tracking volume of nearly 40 cubic meter enabling up to three actors within the green box. The tracking is used for resolving the occlusion between virtual objects and actors so that the Tenderer can output automatically a mask for virtual objects in the foreground in case the actor is behind. It is also used for triggering functions scripted within the Tenderer engine, which are attached to virtual objects, starting any kind of action (e.g., animation). Last but not least the system is used for controlling avatars within the virtual set. All tracking and rendering is done within a studio frame rate of 50 Hz with about 3 frames delay. The markerless actor tracking within virtual studios is evaluated by experts using an interview approach. The statistical evaluation is based on a questionnaire.
  • Keywords
    avatars; rendering (computer graphics); statistical analysis; telecommunication computing; television broadcasting; TV studio applications; avatars; camera tracking; commercial studios; computer graphics; green box; interview approach; markerless actor tracking; markerless full body tracking; occlusion; rendering; statistical evaluation; tenderer engine; virtual objects; virtual scene; virtual studio applications; virtual studio technology; virtual world; Cameras; Delays; Engines; Production; Skeleton; TV; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Awareness Science and Technology and Ubi-Media Computing (iCAST-UMEDIA), 2013 International Joint Conference on
  • Conference_Location
    Aizuwakamatsu
  • Type

    conf

  • DOI
    10.1109/ICAwST.2013.6765544
  • Filename
    6765544