DocumentCode
3549055
Title
Real-time connectivity constrained depth map computation using programmable graphics hardware
Author
Cornells, N. ; Van Gool, Luc
Author_Institution
Katholieke Univ. Leuven, Belgium
Volume
1
fYear
2005
fDate
20-25 June 2005
Firstpage
1099
Abstract
This paper presents a passive depth map computation algorithm which runs entirely on programmable 3D graphics hardware at real-time speed. Previous implementations relied on the use of either mipmapping or correlation windows to increase the robustness of the calculated depth map. These methods, however, are inherently unable to compute the depths for fine 3D structures. To overcome this obstacle we introduce a pixel-based method which incorporates connectivity information between neighboring pixels, while maintaining the performance boost gained by implementing the algorithm on a highly parallelized architecture such as graphics hardware.
Keywords
image reconstruction; parallel architectures; real-time systems; 3D structures; highly parallelized architecture; pixel-based method; programmable 3D graphics hardware; real-time connectivity constrained depth map computation; Cameras; Computer architecture; Computer graphics; Frequency estimation; Hardware; Iterative algorithms; Moore´s Law; Robustness; Software performance; Supercomputers;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2005. CVPR 2005. IEEE Computer Society Conference on
ISSN
1063-6919
Print_ISBN
0-7695-2372-2
Type
conf
DOI
10.1109/CVPR.2005.291
Filename
1467389
Link To Document