DocumentCode :
3553272
Title :
Multi-objective routing in integrated services networks: A game theory approach
Author :
Economides, Anastasios A. ; Silvester, John A.
Author_Institution :
Dept. of Electr. Eng.-Syst., Univ. of Southern California, Los Angeles, CA, USA
fYear :
1991
fDate :
7-11 Apr 1991
Firstpage :
1220
Abstract :
The multiobjective routing problem in multiple-class integrated services networks is presented. A multiserver two-class queuing model is introduced, where packets from the first class can be queued, while packets from the other class are blocked when the number of packets in the system exceeds some threshold. Therefore, the first class wants to minimize its average packet delay, while the other class wants to minimize its blocking probability. The resulting multiobjective routing problem is formulated as a Nash game, where each class tries to minimize its own cost function in competition with the other class. The routing policy for a two-server parallel system is derived and the strategy and performance of each class are shown
Keywords :
ISDN; game theory; packet switching; queueing theory; ISDN; Nash game; average packet delay; blocking probability; cost function minimisation; game theory approach; multiobjective routing problem; multiple-class integrated services networks; multiserver two-class queuing model; two-server parallel system; B-ISDN; Circuits; Communication system traffic control; Delay; Game theory; Intelligent networks; Intserv networks; Packet switching; Routing; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
INFOCOM '91. Proceedings. Tenth Annual Joint Conference of the IEEE Computer and Communications Societies. Networking in the 90s., IEEE
Conference_Location :
Bal Harbour, FL
Print_ISBN :
0-87942-694-2
Type :
conf
DOI :
10.1109/INFCOM.1991.147643
Filename :
147643
Link To Document :
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